Releases: Spellhold-Studios/Bolsa
Releases · Spellhold-Studios/Bolsa
Bolsa v6.0.0
- Added bolsa.ini metadata file to support AL|EN's "Project Infinity".
- Replaced
AUTHOR
keyword withSUPPORT
. - Fixed a typo in
HANDLE_CHARSETS
function (replaced infer_charset with infer_charsets). - Added
REQUIRE_PREDICATE
conditions to avoid installing the mod in inaccurate games. - Added component
DESIGNATED
number and "bolsa"LABEL
. - Added native EET compatibility.
- Fixed wrong and inaccurate ACTION.IDS patching.
- Fixed a bug creating Bolsa in Adventurer's Mart (AR0702) instead of the Five Flagons Inn 2nd Floor (AR0511).
- Staff of Magus (mhconti.itm):
- Fixed wrong Speed Factor (1 - was 4) and weight (4 - was 3).
- Modified opcode #20 (Invisibility) resistance: set to 3 Dispel/Bypass resistance.
- Modified opcodes #101 (Immunity to effect) and #169 (Prevent portrait icon): set to 0 Natural/Nonmagical.
- Added missing opcodes for a full Immunity to Charm effects: op#296 Protection from Specific Animation (SPNWCHRM), op#267 (protection from string = 8364 Dominated - 14780 Dire charmed - 1476 14672 Charmed). Fixed opcode #142 (Display Special Effect Icon) = replaced wrong parameter2 28 (Protection from Magic) with 52 (Mind Shield).
- Removed ugly Protection from Evil glowing colors: Glow Pulse [9] effect.
- Restored missing Protection from evil equipped effects and added DS values (117 PROTECTION_FROM_EVIL).
- Fireball-Lightning Bolt ability: added Break Sanctuary flag for EE games.
- Spell trap ability: replaced with STAF11.spl.
- Added 1PP compatibility with EE games and classical 1PP modded games: Added Glowing staff animation (and colors) and harmonized colors item.
- Appended tooltip.2da: added a new column if needed, and a new strref.
- Added foreign languages WeiDU prompts whenever possible.
- Updated .tra files for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games.
- Updated and renamed readme files to bolsa-readme-%LANGUAGE%.txt, then moved them into new "readme" folder.
- Reorganized mod architecture tree: created or renamed folders to sort files according to their types.
- Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
- Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
- Uploaded mod to official Spellhold Studios GitHub mirror account.