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Readme update for v12
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Roberciiik committed Sep 28, 2023
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10 changes: 5 additions & 5 deletions README.md
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![Latest Release](https://img.shields.io/github/v/release/SpellholdStudios/BP-BGT-Worldmap?include_prereleases&color=darkred)<a name="top" id="top"> </a>
![Platform](https://img.shields.io/static/v1?label=platform&message=windows%20%7C%20macos%20%7C%20linux&color=informational)
![Language](https://img.shields.io/static/v1?label=language&message=English%20%7C%20French%20%7C%20German%20%7C%20Italian%20%7C%20Polish%20%7C%20Russian%20%7C%20Spanish&color=limegreen)
![Language](https://img.shields.io/static/v1?label=language&message=English%20%7C%20French%20%7C%20German%20%7C%20Italian%20%7C%20Polish%20%7C%20Russian%20%7C%20Spanish%20%7C%20Simplified%20Chinese&color=limegreen)

<div align="center"><h1></a>BP-BGT Worldmap</h1>

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#### Painters: Yacomo, Weigo </span>
#### Coders: King Diamond, Weigo, Erebusant, Wisp
#### Support: Erebusant, Roberciiik
#### Support: Erebusant (retired), Wisp, Gwendolyne, jastey, Roberciiik

#### Special Acknowledgements to:

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- **Spanish translation**: Ghildrean.
- **French translation**: Isaya.
- **Russian translation**: prowler and Silent.
- **Others**: Valiant, CBisson, Sir BillyBob, Horred the Plague, HardenCoonor, K4thos, Mad Mate, NIGHTMARE, hlidskialf, Seanas, Ascension, Per Olofsson, The Wizard, K'aeloree, White Agnus, p_zombie, abalabokhin, JohnBob, GraionDilach, Spellholdstudios, G3, Blackwyrm, Kerzenburgforum, Rosenranken, Pocketplane.
- **Others**: Valiant, CBisson, Sir BillyBob, Horred the Plague, HardenCoonor, K4thos, Mad Mate, NIGHTMARE, hlidskialf, Seanas, Ascension, Per Olofsson, The Wizard, K'aeloree, White Agnus, p_zombie, abalabokhin, JohnBob, paladin84, GraionDilach, Spellholdstudios, G3, Blackwyrm, Kerzenburgforum, Rosenranken, Pocketplane.

##

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## <a name="versions" id="versions"></a>Versions History

##### Version 12.0.0 (Under development)
##### Version 12.0.0 (28 September 2023)

- Starting from this version language add-ons are no longer required: localized maps are integrated into base modification
- Used lossless compression for worldmap tilesets (format MBC instead of MOZ)
- Fixed Winding Water river source to start at March of Chelimber on the map image
- Extended map canvas with Neverwinter city frame
- Extended map canvas with Neverwinter city "insert"
- Restored proper BAM files' palette (fixed regression from v11)
- Fixed issue with overlapping Candlekeep text labels on BG:EE
- Fixed Dragonspear Castle location on Large Worldmap on EET
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37 changes: 0 additions & 37 deletions bp-bgt-worldmap/changelog_v10-2-4_and higher.txt

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181 changes: 140 additions & 41 deletions bp-bgt-worldmap/language/english/readme.html
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<title>BP&ndash;BGT Worldmap</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<style type="text/css">
<!--
h1 {
font-size: 225%;
color: #444;
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border: none;
}

td p {
td {
text-align: center;
}

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}

a.footer-link {
font-weight: bold:
font-weight: bold;
text-decoration: underline;
color: #eaeaea !important;
padding-left: 6px;
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}

#table1 {
border: 1px solid;
width: 80%
border: 0px solid;
width: 100%
}

#table1 td {
border-width: 1px;
border-width: 0px;
border-style: solid;
}
-->
</style>
</head>

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<hr />
<p class="about">Authors: Yacomo, King Diamond, Erebusant, Weigo</p>
<p class="about">
<a class="inter-link" href="http://www.shsforums.net/index.php?autocom=downloads&amp;showfile=308">Mod Website</a> &bull; <a class="inter-link" href="http://www.shsforums.net/index.php?showforum=401">Mod Forum</a> &bull; Version: 10.2.4</p>
<a class="inter-link" href="http://www.spellholdstudios.net/ie/worldmap">Mod Website</a> &bull; <a class="inter-link" href="http://www.shsforums.net/index.php?showforum=401">Mod Forum</a> &bull; Version: 12.0.0</p>
<hr />
<p class="menu">
<a class="intra-link" href="#intro">Introduction</a> &sdot; <a class="intra-link" href="#maps">Maps</a> &sdot; <a class="intra-link" href="#installation">Installation</a> &sdot; <a class="intra-link" href="#faq">FAQ</a> &sdot; <a class="intra-link" href="#credits">Credits</a> &sdot; <a class="intra-link" href="#version">Version History</a></p>
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<div class="content">
<a id="intro" />
<object><h2>Introduction</h2></object>
<p>This mod replaces the ingame worldmap with a large, new worldmap. It is used especially for the Megamodification (BGT, TDD, SOS, CtB, TS, DSotSC, NTotSC, SoBH, Drizzt Saga...) or partial installations of the Megamodification.</p>
<p>It is also compatible with BG:EE, BGII:EE, and EET.</p>
<p>It also includes a full set of coloured map icons. The mod offers the choice between two different worldmap sizes: large and huge. Either of these two worldmaps can be used for BG1, BG2 and ToB. Alternatively, a smaller, specially prepared worldmap can be used for ToB. The mod also offers optional, alternative travel times and area visibility. Lastly, the mod includes a savegame converter, which allows old saved games to be updated to include the new map(s). (The worldmap data is also stored in the savegame files. If you want to install this worldmap, run the savegame converter and you don't have to start a new game.)</p>
<p>This mod replaces the ingame worldmap with a large, new worldmap. It is used especially for the Megamodification (BGT, TDD, SOS, CtB, TS, DSotSC, NTotSC, SoBH, Drizzt Saga...) or partial installations of the Megamodification. It also includes a full set of coloured map icons. The mod offers the choice between two different worldmap sizes: large and huge. Either of these two worldmaps can be used for BG1, BG2 and ToB. Alternatively, a smaller, specially prepared worldmap can be used for ToB. The mod also offers optional, alternative travel times and area visibility. Lastly, the mod includes a savegame converter, which allows old saved games to be updated to include the new map(s). (The worldmap data is also stored in the savegame files. If you want to install this worldmap, run the savegame converter and you don't have to start a new game.)</p>

<p>This is the original introduction written by Yacomo:</p>
<div class="important">
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<p>That was the starter I was waiting for! So I picked up the task, made myself comfortable with GIMP (who needs Photoshop - bah :-) and this is the result - hope ya like it!</p>
</div>
<p>At the beginning of the year 2006 Yacomo retired the first time from this mod and King Diamond and Weigo took over the worldmap. King Diamond, one of the WeiDU coding chiefs, made a fantastic new code for the worldmap. Weigo made a lot of small and large changes to the worldmaps.</p>
<p>In the spring of 2007 Erebusant made an extra update for alternative travel times, area visibility and he took over the support in the forum, helping to find all bugs and testing new codes for many years.</p>
<p>In the spring of 2007 Erebusant made an extra update for alternative travel times, area visibility and he took over the support in the forum and is still helping to find all bugs and testing new codes.</p>
<p>One and a half year later Yacomo returned and he brought a new larger worldmap. With Weigo's help, the map is now completely labeled with all cities, mountains and regions.</p>
<address class="section-footer">
<span class="footer">BP&ndash;BGT Worldmap &gt; Introduction</span> &bull;<a class="footer-link" href="#top">BACK TO TOP</a>
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<div class="content">
<a id="installation" />
<object><h2>Installation</h2></object>
<p>The BP&ndash;BGT map is packaged and installed with WeiDU and is distributed as a <a class="inter-link" href="http://www.7-zip.org/">7-Zip</a> archive.</p>
<p>The BP&ndash;BGT map is packaged and installed with WeiDU and is distributed as an archive.</p>
<h6>Windows</h6>
<p>To prepare installation, extract the archive contents into your Baldur's Gate 2 folder. In a typical installation your Baldur's Gate 2 folder will be <em>'C:\Program Files\Black Isle\BGII - SoA'</em></p>
<p>If properly extracted, you should have a <em>'bp-bgt-worldmap'</em> folder, <em>'setup-bp-bgt-worldmap.tp2'</em> and <em>'setup-bp-bgt-worldmap.exe'</em> in your Baldur's Gate 2 folder.</p>
Expand All @@ -369,27 +365,27 @@ <h6>Other systems (Linux, 64-bit Mac)</h6>
<b>BP&ndash;BGT Worldmap is not compatible with any Baldurdash!!!</b>
</div>
<br />
<br />
<ul>
<li><b>Component 1</b></li>
<li>
<b>Component 1:</b>
<span>Worldmap for Baldur's Gate - including colored Baldur's Gate map icons</span>
</li>
</ul>
<blockquote>
<ol>
<li>Worldmap for Baldur's Gate - including colored Baldur's Gate map icons</li>
<ol class="upper-roman">
<li>Original travel times and area visibility, or</li>
<li>Revised travel times and area visibility</li>
</ol>
<ol class="upper-roman">
<li>Large worldmap size (4900x3500), or</li>
<li>Huge worldmap size (8000x6300)</li>
</ol>
<blockquote>
<ol class="upper-roman">
<li>Original travel times and area visibility, or</li>
<li>Revised travel times and area visibility</li>
</ol>
<ol class="upper-roman">
<li>Large worldmap size (4900x3500), or</li>
<li>Huge worldmap size (8000x6300)</li>
</ol>
</blockquote>
</blockquote>
<ul>
<li><b>Component 2</b></li>
<li>
<b>Component 2:</b>
<span>New Throne of Bhaal worldmap</span>
</li>
</ul>
<blockquote>
<ol>
Expand All @@ -398,11 +394,21 @@ <h6>Other systems (Linux, 64-bit Mac)</h6>
</ol>
</blockquote>
<ul>
<li><b>Component 3</b></li>
<li>
<b>Component 3:</b>
<span>Savegame converter for classic engine</span>
</li>
</ul>
<ul>
<li>
<b>Component 4:</b>
<span>New huge worldmap UI designs (Only for EE)</span>
</li>
</ul>
<blockquote>
<ol>
<li>Savegame converter</li>
<li>BG2:EE design, or</li>
<li>Dragonspear UI design</li>
</ol>
</blockquote>

Expand Down Expand Up @@ -434,10 +440,10 @@ <h6>Other systems (Linux, 64-bit Mac)</h6>
<br />
<br />
<span class="t1">Painter:</span> <span class="t2">Yacomo, Weigo </span><br />
<span class="t1">Coder:</span> <span class="t2">King Diamond, Weigo, Erebusant</span><br />
<span class="t1">Support:</span> <span class="t2">Erebusant (retired), Wisp, Gwendolyne, jastey</span><br />
<span class="t1">Translation:</span> <span class="t2">Weigo (German), Ilot and Turambar (Italian), Hesus, K4thos and morgan, as well as people from Children of Bhaal Clan and Tawerna Hrothgara Forums (Polish), Ghildrean (Spanish), Isaya (French), prowler and Silent (Russian)</span><br />
<span class="t1">Other:</span><span class="t2">Valiant, CBisson, Sir BillyBob, Horred the Plague, HardenCoonor, K4thos, Mad Mate, NIGHTMARE, hlidskialf, Seanas, Ascension, Per Olofsson, The Wizard, K'aeloree, White Agnus, Spellholdstudios, G3, Blackwyrm, Kerzenburgforum, Rosenranken, Pocketplane</span><br />
<span class="t1">Coder:</span> <span class="t2">King Diamond, Weigo, Erebusant, Wisp</span><br />
<span class="t1">Support:</span> <span class="t2">Erebusant (retired), Wisp, Gwendolyne, jastey, Roberciiik</span><br />
<span class="t1">Translation:</span> <span class="t2">Weigo (German), Ilot and Turambar (Italian), Hesus, K4thos and morgan, as well as people from Children of Bhaal Clan and Tawerna Hrothgara Forums (Polish), Ghildrean (Spanish), Isaya (French), prowler and Silent (Russian), MephistoSatanDevil (Simplified Chinese)</span><br />
<span class="t1">Other:</span><span class="t2">Valiant, CBisson, Sir BillyBob, Horred the Plague, HardenCoonor, K4thos, Mad Mate, NIGHTMARE, hlidskialf, Seanas, Ascension, Per Olofsson, The Wizard, K'aeloree, White Agnus, p_zombie, abalabokhin, JohnBob, paladin84, GraionDilach, SpellholdStudios, G3, Blackwyrm, Kerzenburgforum, Rosenranken, Pocketplane</span><br />

<hr class="floatfix" />

Expand All @@ -454,19 +460,112 @@ <h6>Other systems (Linux, 64-bit Mac)</h6>
<div class="content">
<a id="version" />
<object><h2>Version history</h2></object>


<h6>28 September 2023 - Version 12.0.0:</h6>
<ul>
<li>Starting from this version language add-ons are no longer required: localized maps are integrated into base modification</li>
<li>Used lossless compression for worldmap tilesets (format MBC instead of MOZ)</li>
<li>Fixed Winding Water river source to start at March of Chelimber on the map image</li>
<li>Extended map canvas with Neverwinter city "insert"</li>
<li>Restored proper BAM files' palette (fixed regression from v11)</li>
<li>Fixed issue with overlapping Candlekeep text labels on BG:EE</li>
<li>Fixed Dragonspear Castle location on Large Worldmap on EET</li>
<li>
<span>Updated icons positions:</span>
<ol>
<li>Hidden Refuge</li>
<li>Wild Forest</li>
<li>Govt. West (Fishing for Troubles)</li>
<li>Icewind Dale part of Region of Terror (compatibility with IWD-EET)</li>
</ol>
</li>
<li>
<span>Added new icons to BPBGTMAP.BAM file for the following modifications:</span>
<ol>
<li>BG1 NPC SoA (Water Gardens)</li>
<li>The Journey to the Whin Hill (Whin Hill)</li>
<li>Shades of the Sword Coast (Ormyrrs' Peak & Cemetery)</li>
<li>In Love, Undeath (Temple of Evening Glory)</li>
<li>NWN-for-BG (Neverwinter districts)</li>
<li>Region of Terror (Ice Temple)</li>
</ol>
</li>
<li>
<span>Removed custom map definition for supported mods, as it is implemented in the original mod:</span>
<ol>
<li>Alabaster Sands (v1.2)</li>
</ol>
</li>
<li>
<span>Updated mods to use dedicated map icons:</span>
<ol>
<li>Innershade</li>
<li>Foundling (Hidden Sanctuary)</li>
<li>The White Queen (Silent Swamps)</li>
<li>Eilistraee's Song (Eilistraee's Clearing)</li>
<li>Fishing for Troubles (only Government District West)</li>
<li>Region of Terror (Hermit's Outpost)</li>
</ol>
</li>
<li>Added Simplified Chinese language (thanks to MephistoSatanDevil)</li>
<li>Polish translation update</li>
<li>Russian translation update</li>
<li>French translation update</li>
</ul>

<h6>27 January 2023 - Version 11.0.0:</h6>
<ul>
<li>
<span>New component for worldmap UI</span>
<ol>
<li>BG2:EE design</li>
<li>Dragonspear UI design</li>
</ol>
</li>
<li>Worldmap UI automatically scale with the scale_ui option</li>
<li>Added new icons to BPBGTMAP.BAM file</li>
<li>BPBGTMAP.BAM v1 and v2 has the same number of icons</li>
<li>EET and BP-BGT-Worldmap has the same icon sequence (Modder's notes)</li>
<li>Added under bp-bgt-worldmap\docs a small modders tutorial (Modder's Notes)</li>
<li>Added river to the map image to better fit SoD original map</li>
<li>Added new areas (Soubar and Lyrar's Hold) for Shadows over Soubar modification</li>
<li>Added new areas (7 locations from Icewind Dale) for Region of Terror modification</li>
<li>
<span>Updated mods to use dedicated map icons:</span>
<ol>
<li>NTotSC (only Northern Citadel)</li>
<li>Southern Edge</li>
<li>Tangled Oak</li>
<li>Tales of the Deep Garden</li>
<li>Alabaster Sands</li>
</ol>
</li>
<li>Polish translation update</li>
<li>Russian translation update</li>
</ul>

<h6>23 December 2020 - Version 10.2.6:</h6>
<ul>
<li>Added new bpbgtmap.BAM for bgt and ee that includes BST Mapicon (on slot 29 resp 28 if counted from 0).</li>
<li>Added "changelog_v10-2-4_and higher.txt" to the main mod folder.</li>
</ul>

<h6>11 March 2020 - Version 10.2.5:</h6>
<ul>
<li>Compatibility with 'Sensible Entrance Points' from Tweaks Anthology.</li>
</ul>
<h6>07 January 2020 - Version 10.2.4:</h6>

<h6>7 January 2020 - Version 10.2.4:</h6>
<ul>
<li>corrected area names for DSotSC areas (areas should be named correctly and should all have names on the worldmap).</li>
<li>corrected area visibility for ntotsc (areas should have the same visibility on worldmap as in original mod).</li>
<li>added changelog.txt file.</li>
<li>renamed folder to "bp-bgt-worldmap".</li>
<li>moved setup-bp-bgt-worldmap.tp2 inside mod folder.</li>
<li>added bp-bgt-worldmap.ini with mod info meta data.</li>
<li>Corrected area names for DSotSC areas (areas should be named correctly and should all have names on the worldmap).</li>
<li>Corrected area visibility for ntotsc (areas should have the same visibility on worldmap as in original mod).</li>
<li>Added changelog.txt file.</li>
<li>Renamed folder to "bp-bgt-worldmap".</li>
<li>Moved setup-bp-bgt-worldmap.tp2 inside mod folder.</li>
<li>Added bp-bgt-worldmap.ini with mod info meta data.</li>
</ul>

<h6>26 September 2018 - Version 10.2.3:</h6>
<ul>
<li>Update EE map-icon file.</li>
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BACKUP ~bp-bgt-worldmap/backup~
AUTHOR ~www.shsforums.net/forum/401-worldmap/~
VERSION "v11.0.0"
VERSION "v12.0.0"
README "bp-bgt-worldmap/language/%LANGUAGE%/readme.html" "bp-bgt-worldmap/language/english/readme.html"

ALWAYS
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