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Merge pull request #14 from GwendolyneFreddy/master
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CtB v 3.0 (by Weigo and jastey)
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GwendolyneFreddy authored Feb 22, 2020
2 parents 70180e3 + 6fb4f7a commit 3c565d8
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45 changes: 45 additions & 0 deletions .github/workflows/InfinityAutoPackager.yaml
Original file line number Diff line number Diff line change
@@ -0,0 +1,45 @@
# Infinity Auto Packager by AL|EN (alienquake@hotmail.com)
# A tool that automatically generates Infinity Engine mod packages when you publish a release.

on:
release:
types: [published]
jobs:
InfinityAutoPackager:
runs-on: ubuntu-latest
steps:

- name: Initial setup
run: |
git lfs uninstall
git config --global core.autocrlf false
git config --global core.ignorecase true
- name: Clone repository using 'github.ref' from release
uses: actions/checkout@master

- name: Create Infinity Engine Mod Packages (.iemod and .zip)
uses: ALIENQuake/CreateIEModZipPackage@master
id: CreateIEModZipPackage
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

- name: Upload iemod package to latest release
uses: svenstaro/upload-release-action@v1-release
if: github.ref != 'refs/heads/master'
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ steps.CreateIEModZipPackage.outputs.PackageBaseName }}.iemod
asset_name: ${{ steps.CreateIEModZipPackage.outputs.PackageBaseName }}.iemod
tag: ${{ github.ref }}
overwrite: true

- name: Upload zip package to latest release
uses: svenstaro/upload-release-action@v1-release
if: github.ref != 'refs/heads/master'
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ steps.CreateIEModZipPackage.outputs.PackageBaseName }}.zip
asset_name: ${{ steps.CreateIEModZipPackage.outputs.PackageBaseName }}.zip
tag: ${{ github.ref }}
overwrite: true
374 changes: 187 additions & 187 deletions CtB/Language/English/wsetup-ee.tra

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1,202 changes: 601 additions & 601 deletions CtB/Language/English/wsetup.tra

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10 changes: 7 additions & 3 deletions CtB/ctb.ini
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,11 @@ Author = CBisson and others
# Short description of the mod, main goals, features etc
Description = Check the Bodies adds various quests to the BGII part of the game, including new areas, a new city, spells, stores, animations, and items.
The second component contains the Candlekeep Chores which will start in the library of Irenicus' Dungeon.
The third component is called "Candlekeep Chores Fast Foreward" and gives the possibility to shorten the Candlekeep Chores.
The third component is called "Candlekeep Chores Fast Foreward" and gives the possibility to shorten the Candlekeep Chores.
The fourth component ("Other Improvements") patches the main component with some improvements.
# Web address of mod readme file (filename is case-sensitive!)
Readme = http://spellholdstudios.github.io/readmes/ctb-readme-english.html, http://spellholdstudios.github.io/readmes/ctb-readme-%LANGUAGE%.html
# Web address of mod Homepage
Homepage = http://www.spellholdstudios.net/ie/ctb
Expand All @@ -32,6 +36,6 @@ Download = https://github.com/SpellholdStudios/Check_the_Bodies
# - forum attachments won't work because the download links will be changed every time when you update mod package
# - mod package should be downloaded using 'wget' commandline tool: wget.exe --no-check-certificate 'link'
# - it's possible to preform file size check using 'wget' commandline tool: wget.exe --no-check-certificate --spider 'link'
# - links do not expire after 30 or more days without download ( speeedyshare, mediafire etc has forced expiration dates)
# - hosting site won't require user interaction or captcha ( googledrive, mediafire etc require user interaction)
# - links do not expire after 30 or more days without download (speeedyshare, mediafire etc has forced expiration dates)
# - hosting site won't require user interaction or captcha (googledrive, mediafire etc require user interaction)
# - hosting site don't advertise any kind of adware/crapware etc
123 changes: 67 additions & 56 deletions CtB/setup-ctb.tp2
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,8 @@ BACKUP ~CtB/backup~
//AUTHOR ~Charles Bisson, King Diamond (revision) Ikki (EE Conversion) Weigo (all in one)~ NO_IF_EVAL_BUG
SUPPORT ~http://www.shsforums.net or https://github.com/SpellholdStudios~ NO_IF_EVAL_BUG

README ~CtB/text/CtB-Readme.txt~
README ~ctb/text/ctb-readme-%LANGUAGE%.html~ ~ctb/text/ctb-readme-readme-english.html~

VERSION ~3.0~

AUTO_TRA ~CtB/Language/%s~
Expand Down Expand Up @@ -89,30 +90,38 @@ LANGUAGE ~English~
~english~
~CtB/Language/English/wsetup.tra~
~CtB/Language/English/script.tra~
LANGUAGE ~Russian~

LANGUAGE ~Russian (translation by aerie-ru.info team)~
~russian~
~CtB/Language/Russian/wsetup.tra~
~CtB/Language/Russian/script.tra~
LANGUAGE ~French~

LANGUAGE ~French (Traduction : Les d'Oghmatiques)~
~french~
~CtB/Language/French/wsetup.tra~
~CtB/Language/French/script.tra~
LANGUAGE ~Italian~

LANGUAGE ~Italiano (traduzione di Ilot, Arcangelo, Andrea C.)~
~italian~
~CtB/Language/Italian/wsetup.tra~
~CtB/Language/Italian/script.tra~
LANGUAGE ~German~

LANGUAGE ~Deutsch (Uebersetzung von Leonardo Watson)~
~german~
~CtB/Language/German/wsetup.tra~
~CtB/Language/German/script.tra~

LANGUAGE ~Castellano (clan REO)~
LANGUAGE ~Espanol (traduccion por clan REO)~
~Spanish~
~CtB/Language/Spanish/wsetup.tra~
~CtB/Language/Spanish/script.tra~


/* =================================== *
* Check The Bodies : main component *
* =================================== */
BEGIN ~Check The Bodies~
DESIGNATED 0 LABEL ~check_the_bodies~

ACTION_IF (GAME_IS ~bg2 tob bgt~) BEGIN
COPY + ~Setup-CtB.exe~ ~WeiDU.exe~
Expand Down Expand Up @@ -275,31 +284,31 @@ PRINT ~Dealing with TOOLTIP.2DA ...~

INCLUDE ~CtB/lib/tooltip.tpa~

LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBWTNI3a~ tooltips = ~12048 12072 13073 07571 25934 32393 25960 25944 7783 23358~ END
LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBMALR1a~ tooltips = ~26799 26465 20935 20853 23726 40271 29743 29744~ END
LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBMALR2a~ tooltips = ~@146 38596 2445 25633~ END
LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBMALR4a~ tooltips = ~@147 @148 @149~ END
LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBMALR6a~ tooltips = ~@150 @151~ END
LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBCWSTFF~ tooltips = ~@650271 12017~ END
LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBMTDGME~ tooltips = ~@153 12016~ END
LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBCHAUNT~ tooltips = ~@661025~ END
LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBCYRICx~ tooltips = ~22185 12072 49073~ END
LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CB2HCONV~ tooltips = ~@650007 7619~ END
LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBBK7521~ tooltips = ~12089~ END
LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBBK7526~ tooltips = ~12121~ END
LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBBK7534~ tooltips = ~12083~ END
LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBBK7535~ tooltips = ~@253~ END
LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBBK7537~ tooltips = ~12108~ END
LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBBK7538~ tooltips = ~12090~ END
LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBDGCONV~ tooltips = ~@650007 7619~ END
LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBDRDSWD~ tooltips = ~@650284 12094 12026 8786 @32~ END
LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBGEMSEE~ tooltips = ~25633~ END
LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBHLD001~ tooltips = ~25937 12021~ END
LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBHLD002~ tooltips = ~25875~ END
LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBLSCONV~ tooltips = ~@650007 7619~ END
LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBMSCONV~ tooltips = ~@650007 7619~ END
LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBNRTSTF~ tooltips = ~@650451 12089~ END
LAUNCH_ACTION_FUNCTION ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBXTLTcc~ tooltips = ~12116~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBWTNI3a~ tooltips = ~12048 12072 13073 07571 25934 32393 25960 25944 7783 23358~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBMALR1a~ tooltips = ~26799 26465 20935 20853 23726 40271 29743 29744~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBMALR2a~ tooltips = ~@146 38596 2445 25633~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBMALR4a~ tooltips = ~@147 @148 @149~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBMALR6a~ tooltips = ~@150 @151~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBCWSTFF~ tooltips = ~@650271 12017~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBMTDGME~ tooltips = ~@153 12016~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBCHAUNT~ tooltips = ~@661025~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBCYRICx~ tooltips = ~22185 12072 49073~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CB2HCONV~ tooltips = ~@650007 7619~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBBK7521~ tooltips = ~12089~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBBK7526~ tooltips = ~12121~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBBK7534~ tooltips = ~12083~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBBK7535~ tooltips = ~@253~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBBK7537~ tooltips = ~12108~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBBK7538~ tooltips = ~12090~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBDGCONV~ tooltips = ~@650007 7619~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBDRDSWD~ tooltips = ~@650284 12094 12026 8786 @32~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBGEMSEE~ tooltips = ~25633~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBHLD001~ tooltips = ~25937 12021~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBHLD002~ tooltips = ~25875~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBLSCONV~ tooltips = ~@650007 7619~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBMSCONV~ tooltips = ~@650007 7619~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBNRTSTF~ tooltips = ~@650451 12089~ END
LAF ~ADD_ITEM_TOOLTIPS~ STR_VAR item = ~CBXTLTcc~ tooltips = ~12116~ END

APPEND ~TRACKING.2DA~
~AR3534 450500
Expand Down Expand Up @@ -723,8 +732,7 @@ EXTEND_BOTTOM ~AR0400.bcs~ ~CtB/scripts/append/aptp0400.BAF~ EVALUATE_BUFFER //
EXTEND_BOTTOM ~AR0404.bcs~ ~CtB/scripts/append/apbt0404.BAF~ EVALUATE_BUFFER
EXTEND_TOP ~AR0406.bcs~ ~CtB/scripts/append/aptp0406.BAF~ EVALUATE_BUFFER
// bonus merchant
ACTION_IF NOT ((FILE_EXISTS ~data/TS-RULE.BIF~) OR (FILE_EXISTS ~override/tdd.mrk~) OR (FILE_EXISTS ~override/TDD-RULE.BIF~)) THEN
BEGIN
ACTION_IF NOT ((FILE_EXISTS ~data/TS-RULE.BIF~) OR (FILE_EXISTS ~override/tdd.mrk~) OR (FILE_EXISTS ~override/TDD-RULE.BIF~)) BEGIN
EXTEND_BOTTOM ~AR0406.bcs~ ~CtB/scripts/append/apbt0406.BAF~ EVALUATE_BUFFER //WMART1
END
EXTEND_TOP ~AR0500.bcs~ ~CtB/scripts/append/aptp0500.BAF~ EVALUATE_BUFFER
Expand Down Expand Up @@ -810,7 +818,7 @@ PRINT ~Patching original BG2 creatures...~

INCLUDE ~%MOD_FOLDER%/lib/install-cre.tpa~

//***********************************************************
//***********************************************************
// Animations
//***********************************************************

Expand Down Expand Up @@ -1345,16 +1353,16 @@ ACTION_IF GAME_IS ~eet~ BEGIN
END

//////////////////////////////
//Adding music
// Adding music
//////////////////////////////
PRINT ~Registering CtB music themes...~

INCLUDE ~%MOD_FOLDER%/lib/install-music-%engine%.tpa~


//////////////////////////////
/////////////////////////////////
// Installing tileset and audio
//////////////////////////////
/////////////////////////////////
MKDIR ~CtB/language/%LANGUAGE%/ogg1~

ACTION_BASH_FOR ~CtB/language/english/ogg1~ ~^.+\.ogg$~ BEGIN
Expand Down Expand Up @@ -1390,9 +1398,9 @@ ACTION_IF (GAME_IS ~bg2ee eet~) BEGIN
END


//////////////////////////////
////////////////////////////////////////////
// fixing missing AR3675.ARE Ambient sound
//////////////////////////////
////////////////////////////////////////////

//COPY_EXISTING ~AM1700.WAV~ ~override/AM3675.WAV~
//COPY_EXISTING ~AM1700N.WAV~ ~override/AM3675N.WAV~
Expand Down Expand Up @@ -1453,11 +1461,13 @@ COPY_EXISTING ~misc01.itm~ ~override/ctb.mrk~
//////////////////////////////
INCLUDE ~%MOD_FOLDER%/lib/cheat_var.tph~

//***********************************************************************************
// Candlekeep Chores component
//***********************************************************************************

/* ============================= *
* Candlekeep Chores component *
* ============================= */
BEGIN ~Candlekeep Chores~
REQUIRE_COMPONENT "Setup-CtB.tp2" "0" ~Check tthe Bodies main component is needed for this component.~
DESIGNATED 1 LABEL ~ctb_candlekeep_chores~
REQUIRE_COMPONENT "Setup-CtB.tp2" "0" ~Check the Bodies main component is needed for this component.~
//REQUIRE_PREDICATE (!GAME_IS ~bg2ee eet~) ~Not for EET and BG2EE~

ACTION_IF GAME_IS ~soa tob~ BEGIN
Expand Down Expand Up @@ -1890,24 +1900,25 @@ END
//////////////////////////////
INCLUDE ~%MOD_FOLDER%/lib/cheat_var_chores.tph~

//***********************************************************************************
// Candlekeep Chores Fast Forward
//***********************************************************************************

/* ================================ *
* Candlekeep Chores Fast Forward *
*================================ */
BEGIN ~Candlekeep Chores Fast Forward (for CtB v2.2 or later)~
DESIGNATED 2 LABEL ~ctb_candlekeep_chores_ff~
REQUIRE_COMPONENT "Setup-CtB.tp2" "1" ~You must have Candlekeep Chores v2.2 (or later) installed~

COMPILE ~CtB/CtB_FF/CtB_FF.d~

//***********************************************************************************
// CtB other improvements
//***********************************************************************************
/* ======================== *
* CtB other improvements *
* ======================== */
BEGIN ~Other Improvements~
DESIGNATED 3 LABEL ~ctb_improvements~
REQUIRE_COMPONENT "Setup-CtB.tp2" "0" ~Check the Bodies main component is needed for this component.~



////////////////////////////////////////////////////////////////////////////////////////////////////////
//AR0404.are Change the entrances to the original position
// AR0404.are Change the entrances to the original position
////////////////////////////////////////////////////////////////////////////////////////////////////////
PRINT ~Change the entrances to the original position AR0404.are~
COPY_EXISTING ~AR0404.ARE~ ~override~
Expand Down Expand Up @@ -2011,7 +2022,7 @@ COPY_EXISTING ~AR0404.ARE~ ~override~
END

////////////////////////////////////////////////////////////////////////////////////////////////////////
//Change Yusef's name to Yassir, because Yusef is Surayas brother
// Change Yusef's name to Yassir, because Yusef is Surayas brother
////////////////////////////////////////////////////////////////////////////////////////////////////////
PRINT ~Change Yusef's name to Yassir, because Yusef is Surayas brother~

Expand Down Expand Up @@ -2050,9 +2061,9 @@ COPY_EXISTING ~AR0504.BCS~ ~override~
ActionOverride("CBYUSEFR",EscapeArea())~
END

//////////////////////////////////////////////////////////////
//Start the pirate quest in Athkathla at the gates by level 10
//////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////
// Start the pirate quest in Athkathla at the gates by level 10
/////////////////////////////////////////////////////////////////
PRINT ~Start the pirate quest in Athkathla at the gates by level 10~

COMPILE ~CtB/dialogs/improvements/CBBDSTRT.D~
32 changes: 16 additions & 16 deletions CtB/text/CtB-Readme.txt
Original file line number Diff line number Diff line change
Expand Up @@ -40,37 +40,37 @@ Hlondeth Area modeling (additional): Bra
Hlondeth Area Texturing/Rendering: Bra�o aka Valiant, Slovakia
Hlondeth Area Texturing/Rendering (additional): CBisson
Baldurdash Bug-Fixes: Kevin Dorner
Check The Bodies Title: I hate to admit it, but I didn't come up with it... thanks Aernor!
Check The Bodies Title: I hate to admit it, but I didn't come up with it... Thanks Aernor!
Voice Overs:
The Cowled Wizard: Bob Dupuis, TheWizard
The Cowled Wizard: Bob Dupuis, TheWizard
Captain Deudermont and ElfSapate: Gregg notmrt Kincaid
Portrait for Rynn taken from The Portrait Portal (Karse never mailed me back, so these were taken without permission), http://www.karwal.dk/portraitportal/index.html
The Spellfire Play comes straight from Ed Greenwood's book, Spellfire. (I don't know the copyright information as I'm typing this.)
The 'Tis Pity She's A Wench' play is based on John Ford's play 'Tis Pity She's A Whore', and I don't have the copyright info on that either.
Candlekeep's music taken from The Lord Of The Rings: The Fellowship of the Ring, copyright 2001.
Portrait for Rynn taken from The Portrait Portal (Karse never mailed me back, so these were taken without permission), http://www.karwal.dk/portraitportal/index.html
The Spellfire Play comes straight from Ed Greenwood's book, Spellfire. (I don't know the copyright information as I'm typing this.)
The 'Tis Pity She's A Wench' play is based on John Ford's play 'Tis Pity She's A Whore', and I don't have the copyright info on that either.
Candlekeep's music taken from The Lord Of The Rings: The Fellowship of the Ring, copyright 2001.
Captain Deudermont's stories:
Arrival in Waterdeep taken from Master and Commander by Patrick O'Brian
A Fantastic Voyage taken from Passage To Dawn by R.A. Salvatore
The Sea Sprite's Crew also taken from Master and Commander by Patrick O'Brian

Tools:
I couldn't have built the files without NearInfinity. What a lovely tool! (I once told Jon I was going to name the mod after him, obviously I lied, but thanks anyway Jon!)
I couldn't have built the files without NearInfinity. What a lovely tool! (I once told Jon I was going to name the mod after him, obviously I lied, but thanks anyway Jon!)
Also, IETME, great work Theo!
Weidu as a simple and fast dialog creator- which for me makes altering/adding to dialogs SOOOO very simple.
Weidu as a simple and fast dialog creator- which for me makes altering/adding to dialogs SOOOO very simple.
TISunpack and ogg decoders which made the mod quite smaller for downloading.
I used DLTCEP a bit towards the end of the creation process, so hats off to Avenger.
The 'old standby' IEEP, still useful and Todd is owed so much by the IE modding community for his work that nearly started the whole thing.
...and other IE tools: InfExpl, IDU, MOS/BAM Workshops, et all.
The 'old standby' IEEP, still useful and Todd is owed so much by the IE modding community for his work that nearly started the whole thing.
...and other IE tools: InfExpl, IDU, MOS/BAM Workshops, et all.

Weidu Installation Assistance provided by JCompton and Wes Weimer. Thanks guys!
Weidu Bug Testing provided by Andrew. Thanks!
Additional material taken from IE Games: BG I, IWD I, IWD II.
Weidu Installation Assistance provided by JCompton and Wes Weimer. Thanks guys!
Weidu Bug Testing provided by Andrew. Thanks!
Additional material taken from IE Games: BGI, IWDI, IWDII.

Thanks to testers, supporters, etc. You know who you are, but there are waaaaay to many to list.
Thanks to testers, supporters, etc. You know who you are, but there are waaaaay to many to list.

I'm sure I forgot other people, so PLEASE! if you helped me in any way with Check The Bodies, please! please! write me and remind me!
I'm sure I forgot other people, so PLEASE! If you helped me in any way with Check The Bodies, please! please! Write me and remind me!

And I can't forget to say thanks the fantastic crew at BioWare/Interplay for these games. Words can't say how happy I am they did a lot of 'planning' to make the Infinity Engine truly infinite.
And I can't forget to say thanks the fantastic crew at BioWare/Interplay for these games. Words can't say how happy I am they did a lot of 'planning' to make the Infinity Engine truly infinite.


LEGAL INFORMATION
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