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update to v3.0
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-updated version number
-updated tp2 with readme call
-added new readme
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Gitjas committed Feb 21, 2020
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12 changes: 7 additions & 5 deletions CtB/setup-ctb.tp2
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BACKUP ~CtB/backup~

AUTHOR ~Charles Bisson, King Diamond (revision) Ikki (EE Conversion) Weigo (all in one)~ NO_IF_EVAL_BUG
//AUTHOR ~Charles Bisson, King Diamond (revision) Ikki (EE Conversion) Weigo (all in one)~ NO_IF_EVAL_BUG
SUPPORT ~http://www.shsforums.net or https://github.com/SpellholdStudios~ NO_IF_EVAL_BUG

VERSION ~2.3 pre 3~
README ~CtB/text/CtB-Readme.txt~
VERSION ~3.0~

AUTO_TRA ~CtB/Language/%s~

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END

ACTION_IF (GAME_IS ~bg2ee eet~) BEGIN
COMPILE ~CtB/dialogs/improvements/CBSURAYW.D~ USING ~ctb/language/%LANGUAGE%/improvements/fl#utf8_CBSURAYW_new.tra~
COMPILE ~CtB/dialogs/improvements/CBSAERKW.D~ USING ~ctb/language/%LANGUAGE%/improvements/fl#utf8_CBSAERKW_new.tra~
COMPILE ~CtB/dialogs/improvements/CBPASTRW.D~ USING ~ctb/language/%LANGUAGE%/improvements/fl#utf8_CBPASTRW_new.tra~
COMPILE ~CtB/dialogs/improvements/CBSURAYW.D~ USING ~ctb/language/%LANGUAGE%/improvements/CBSURAYW_new.tra~
COMPILE ~CtB/dialogs/improvements/CBSAERKW.D~ USING ~ctb/language/%LANGUAGE%/improvements/CBSAERKW_new.tra~
COMPILE ~CtB/dialogs/improvements/CBPASTRW.D~ USING ~ctb/language/%LANGUAGE%/improvements/CBPASTRW_new.tra~
END

COPY_EXISTING ~CBYUSEFW.CRE~ ~override~
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79 changes: 79 additions & 0 deletions CtB/text/CtB-Readme.txt
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Check The Bodies by Charles Bisson

Author: Charles Bisson
Revision: King Diamond
Ikki: EE Conversion
Weigo: all in one
hlid: Candlekeep Chores Fast Forward
Further bugfixing: Hoppy, White Agnus, Weigo, Roxanne, jastey


For Version History please refer to the file "CtB-Version.txt" in CtB/text/.
For Charles Bisson's original notes, please refer to "old_CtB_FF_readme_old.txt" in CtB/text/.

Check the Bodies adds various quests to the BGII part of the game, including new areas, a new city, spells, stores, animations, and items:
This is a mini-quest mod, each single quest works as a stand alone quest. That is to say, if one were to start a new game, play one of my new quests, and finish the game, there should be no problems. Each quest is heavily dependant on a number of random factors: the PC's race, class, alignment, etc., chapter, make up of the party, and so many other factors. It will be impossible for a single character to play through the entire game and get *all* of Check The Bodies' quests. That is by design. Don't worry, no matter what you choose for a character, you won't miss anything for that character.
For a list of the quests, see "CtB_Quest_List.txt".

The second component contains the Candlekeep Chores which will start in the library of Irenicus' Dungeon:
This component adds the so called "Candlekeep Chores" which will trigger inside the library of Irenicus' Dungeon. The PC will be back in Candlekeep, remembering his/her chores during his normal life in Candlekeep. These chores have to be executed in length if the component "Candlekeep Chores Fast Foreward" is not installed. Each finished chore will grant the PC an ability.

The third component is called "Candlekeep Chores Fast Foreward" and gives the possibility to shorten the Candlekeep Chores, by hlid:
This component allows you to bypass all the chores and lectures during the inital part of the Check the Bodies mod (By CBisson) while still retaining the options for the various abilities that you had the opportunity to learn. When you speak to Gorion after first appearing in Candlekeep, just ask him to "skip" the lectures and chores. It should work at almost any point along the days of chores, so long as they are not done for the day. The rest should be pretty straightfoward. I left in CBisson's rebuilt cutscenes from BG1 as I respect the work he did for the mod, as well as it's just a cool series of flashbacks. I hope this will help others enjoy the mod without having to endure the labors of childhood in a cRPG.

The forth component ("Other Improvements") patches the main component with some improvements:
-Entrances of AR0404.are are to the original position
-Change Yusef's name to Yassir, because Yusef is Surayas brother
-Start the pirate quest in Athkathla at the gates by level 10


CREDITS

Since I've already mentioned Valiant, let me add in here the credits. I really hope I don't forget anyone- if I do, you can slap me with a wet towel.

Quest Development: CBisson
IE editing: CBisson
New Worldmap: Bra�o
Website: Bra�o aka Valiant, Slovakia
Hlondeth Area modeling: CBisson
Hlondeth Area modeling (additional): Bra�o aka Valiant, Slovakia
Hlondeth Area Texturing/Rendering: Bra�o aka Valiant, Slovakia
Hlondeth Area Texturing/Rendering (additional): CBisson
Baldurdash Bug-Fixes: Kevin Dorner
Check The Bodies Title: I hate to admit it, but I didn't come up with it... thanks Aernor!
Voice Overs:
The Cowled Wizard: Bob Dupuis, TheWizard
Captain Deudermont and ElfSapate: Gregg notmrt Kincaid
Portrait for Rynn taken from The Portrait Portal (Karse never mailed me back, so these were taken without permission), http://www.karwal.dk/portraitportal/index.html
The Spellfire Play comes straight from Ed Greenwood's book, Spellfire. (I don't know the copyright information as I'm typing this.)
The 'Tis Pity She's A Wench' play is based on John Ford's play 'Tis Pity She's A Whore', and I don't have the copyright info on that either.
Candlekeep's music taken from The Lord Of The Rings: The Fellowship of the Ring, copyright 2001.
Captain Deudermont's stories:
Arrival in Waterdeep taken from Master and Commander by Patrick O'Brian
A Fantastic Voyage taken from Passage To Dawn by R.A. Salvatore
The Sea Sprite's Crew also taken from Master and Commander by Patrick O'Brian

Tools:
I couldn't have built the files without NearInfinity. What a lovely tool! (I once told Jon I was going to name the mod after him, obviously I lied, but thanks anyway Jon!)
Also, IETME, great work Theo!
Weidu as a simple and fast dialog creator- which for me makes altering/adding to dialogs SOOOO very simple.
TISunpack and ogg decoders which made the mod quite smaller for downloading.
I used DLTCEP a bit towards the end of the creation process, so hats off to Avenger.
The 'old standby' IEEP, still useful and Todd is owed so much by the IE modding community for his work that nearly started the whole thing.
...and other IE tools: InfExpl, IDU, MOS/BAM Workshops, et all.

Weidu Installation Assistance provided by JCompton and Wes Weimer. Thanks guys!
Weidu Bug Testing provided by Andrew. Thanks!
Additional material taken from IE Games: BG I, IWD I, IWD II.

Thanks to testers, supporters, etc. You know who you are, but there are waaaaay to many to list.

I'm sure I forgot other people, so PLEASE! if you helped me in any way with Check The Bodies, please! please! write me and remind me!

And I can't forget to say thanks the fantastic crew at BioWare/Interplay for these games. Words can't say how happy I am they did a lot of 'planning' to make the Infinity Engine truly infinite.


LEGAL INFORMATION

This mod is also not developed, supported, or endorsed by BioWare, Black Isle Studios, Interplay Entertainment Corp., Overhaul Games or Beamdog. All other trademarks and copyrights are property of their respective owners.
=================================================================================
43 changes: 40 additions & 3 deletions CtB/text/CtB-Version.txt
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Installation of Check The Bodies �2003, �2004 Charles Bisson now complete. Thanks for playing!

------------------
VERSION HISTORY

Forum:

http://www.shsforums.net/forum/196-check-the-bodies/

*******************************************************************************
*** v3.0 by Weigo and jastey:
*******************************************************************************
-renamed mod folder and tp2 to CtB
-added ctb.ini for compatibility with ALIEN's Project Infinity
-(BGT) no rep loss if wearing Cloak of Scalps
-(BGT) removed item checks from baldur.bcs which caused laggs
-(BGT) removed chapter increase from aptp2500.baf
-(BGT) removed OnCreation() from various baf files (BWPFix)
-(BGT) adjusted level checks for PC in various baf files (BWPFix)
-(BGT) corrected entries in links.tbl (BWPFix)
-patching of AR0300.bcs should work always
-iconv dlls added so non-english versions do not freeze on EE-games (thanks to Roxanne)
-re-inserted journal entry into CBSFMESS.D
-removed unused files scripts/append/nAR2500.baf, scripts/append/oAR2500.baf
-portraits removed due to missing copyright
-aptp0500.BAF: Door "DOOR0504" will be closed accordingly
-wedding quests debugged
-added missing evaluate to install-arescripts.tpa
-added component "Other Improvements":
--Change the entrances to the original position
--pirate Quest in Athkatla will be available for non-fighters at level 11 (instead of 14)
--Change Yusef's name to Yassir, because Yusef is Surayas brother




*******************************************************************************
*** v2.2 (by Weigo): - WeiDU v246
*******************************************************************************
-named mod folder and tp2 CtBEE
-EET compatibility (EE compatibility by Ikki)
-(EE) no rep loss if wearing Cloak of Scalps
-(EE) removed item checks from baldur.bcs which caused laggs
-(EE) removed chapter increase from aptp2500.baf
-(EE) removed OnCreation() from various baf files (BWPFix)
-(EE) adjusted level checks for PC in various baf files (BWPFix)
-typo corrections (BWPFix)
-corrected timer "CbValiantReforges" to "CbValiantReforgesTimer" in CBHLVLNT.D

*******************************************************************************
*** Version 1.13 (by Hoppy) - WeiDU v220
*******************************************************************************
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