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This is an issue with all shaders that support CSM. In this example I have cl_fov 120 in the first screenshot, and zoomed in using the scroll wheel for the second. There is most likely something going wrong with the CPU-side code that sets up the views and stuff.
JJL772
changed the title
Bug: Zoom + PBR + CSM Causes Visual Oddities
Bug: Zoom + CSM Causes Visual Oddities
Jan 2, 2025
Describe the bug
When zooming in with CSM present and PBR present, it looks like some world geometry goes away or something.
To Reproduce
Issue Map
Any
Expected Behavior
Should not cause problems like the one shown above
Operating System
Windows 10
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