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Entity
A near Z field similar to env_projected_texture for static lights - light won't cast WITHIN a certain distance of the light.
Can make 'fake' constant lighting easier to control, like in this image: A near Z would stop the light from touching the wall beside the window.
The text was updated successfully, but these errors were encountered:
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Entity
Describe your enhancement suggestion in more detail
A near Z field similar to env_projected_texture for static lights - light won't cast WITHIN a certain distance of the light.
Can make 'fake' constant lighting easier to control, like in this image:
A near Z would stop the light from touching the wall beside the window.
The text was updated successfully, but these errors were encountered: