Bug: Refract Rendering Incorrectly #1331
Labels
Priority 2: High
Do this immediately, needs to be in the next release.
Size 4: Small
Something that will take up to a day to do.
Type: Bug
This is a problem with something that should be working one way, but isn't.
What: Graphics
Graphics-related stuff
Describe the bug
Refract kills ANY glass when it is a world brush, and causes issues with translucent overlays as well. Converting to
func_brush
solves the glass behind it issue, but it uh... color burns the translucent overlay:The glass normally (not behind refract):
The glass when behind refract, as well as the color-burned overlay:
This is also in conjunction with visleaf visibility, hence I had
mat_leafvis 1
set.To Reproduce
Issue Map
Any with overlays on top of refracted materials or glass behind refracted materials.
Expected Behavior
Glass should render normally, just being refracted like normal materials. Translucent overlays shouldnt colorburn onto the glass.
Operating System
No response
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