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Bug: Refract Rendering Incorrectly #1331

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ErinRoseWebs69 opened this issue Jan 11, 2025 · 0 comments
Open

Bug: Refract Rendering Incorrectly #1331

ErinRoseWebs69 opened this issue Jan 11, 2025 · 0 comments
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Priority 2: High Do this immediately, needs to be in the next release. Size 4: Small Something that will take up to a day to do. Type: Bug This is a problem with something that should be working one way, but isn't. What: Graphics Graphics-related stuff

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@ErinRoseWebs69
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Describe the bug

Refract kills ANY glass when it is a world brush, and causes issues with translucent overlays as well. Converting to func_brush solves the glass behind it issue, but it uh... color burns the translucent overlay:

The glass normally (not behind refract):
20250111001239_1

The glass when behind refract, as well as the color-burned overlay:
20250111001242_1

This is also in conjunction with visleaf visibility, hence I had mat_leafvis 1 set.

To Reproduce

  1. Open a map with the following situation above
  2. Profit... but negative

Issue Map

Any with overlays on top of refracted materials or glass behind refracted materials.

Expected Behavior

Glass should render normally, just being refracted like normal materials. Translucent overlays shouldnt colorburn onto the glass.

Operating System

No response

@ErinRoseWebs69 ErinRoseWebs69 added the Type: Bug This is a problem with something that should be working one way, but isn't. label Jan 11, 2025
@pivotman319-owo pivotman319-owo added What: Graphics Graphics-related stuff Priority 2: High Do this immediately, needs to be in the next release. Size 4: Small Something that will take up to a day to do. labels Jan 14, 2025
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Labels
Priority 2: High Do this immediately, needs to be in the next release. Size 4: Small Something that will take up to a day to do. Type: Bug This is a problem with something that should be working one way, but isn't. What: Graphics Graphics-related stuff
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