Feature: OpenGL Normal Support #1332
Labels
Priority 4: Low
Something that can be picked up for the next release, but can be kicked back if need be.
Size 4: Small
Something that will take up to a day to do.
Type: Enhancement
This is something that improves upon an already existing thing.
Type: Feature
This is something completely new that will be added.
What: Graphics
Graphics-related stuff
Which component should be improved?
Rendering
Describe your feature suggestion in more detail
I know it's easier said than done, but it would be nice to have a material parameter for converting an OpenGL normal map to Direct3D:
$bumpisopengl
, with a binary value of either0
or1
.0
obviously wont do anything, but1
would automatically flip the green channel of the defined bumpmap to work for Source. would be a nice quality of life thing, since majority of texture programs utilize OpenGL rather than Direct3DThe text was updated successfully, but these errors were encountered: