Feature: "ForceHolsterWeapon" player entity input + "+holster" keybind #1334
Labels
Priority 4: Low
Something that can be picked up for the next release, but can be kicked back if need be.
Size 5: Trivial
Something that will take a couple minutes to do; a couple of lines to change.
Type: Feature
This is something completely new that will be added.
What: Entities
Issues relating to entities
Which component should be improved?
Entity (
CBasePlayer
,CPortal_Player
)Describe your feature suggestion in more detail
This is kind of self-explanatory. Basically "undraws" the weapon by holstering it and disabling attacks during that time.
player_speedmod
has a flag to holster the weapon, but only visually; it doesn't affect how you actually use the weapon itself. The same applies to the concommandimpulse 200
and theHideWeapon
input onCBaseCombatWeapon
, both of which callSetWeaponVisible( false );
.Proposes the following entity inputs to be added to the following entity classes:
CBasePlayer
/CPortal_Player
:A keybind command,
+holster
, should also be added into the engine which does the two-way equivalent of both inputs.The text was updated successfully, but these errors were encountered: