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The lack of bounce lighting on named lights is actually quite understandable all things considered. It means the map has to essentially compile twice or up to 16 times with 4 named lights! The thing is that... This is 100% a limitation brought on by the technology of the 90s to early 2000s. In the Half Life 2 developer commentary, they explained their process and integrate design around compiling a map for the game. How they had to link multiple computers together and how even that would take a day if not days. So imagine having to extend the time exponentially based on named lights. So I see why they opted for not having named lights have bounce lighting. But nowadays, with modern technology, we don't have those limitations anymore. Even sub par hardware can compile a map 2 to 16 times at a reasonable time, at least compared to back in the 2000s. I feel like it would be reasonable to enable bounce lights for named lights. Maybe through a vrad compile command as to not break backwards comp with maps not designed to have bounced named lights.
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Which component should be improved?
Tools
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The lack of bounce lighting on named lights is actually quite understandable all things considered. It means the map has to essentially compile twice or up to 16 times with 4 named lights! The thing is that... This is 100% a limitation brought on by the technology of the 90s to early 2000s. In the Half Life 2 developer commentary, they explained their process and integrate design around compiling a map for the game. How they had to link multiple computers together and how even that would take a day if not days. So imagine having to extend the time exponentially based on named lights. So I see why they opted for not having named lights have bounce lighting. But nowadays, with modern technology, we don't have those limitations anymore. Even sub par hardware can compile a map 2 to 16 times at a reasonable time, at least compared to back in the 2000s. I feel like it would be reasonable to enable bounce lights for named lights. Maybe through a vrad compile command as to not break backwards comp with maps not designed to have bounced named lights.
The text was updated successfully, but these errors were encountered: