Intelligent Game Designer was developed by Team Juliet* for their part IB (second year) group project at Cambridge University.
If you'd like to understand what this project is all about, check out our 5 minute presentation:
- Alastair Holmes
- Artem Vasenin
- Ben Naccarato
- Ciaran Lawlor
- Devan Kuleindiren
- Dimitrios Los
Unless you are providing a simple fix to the project, please develop all code on a non-master
branch (see below),
and then only
merge that branch to master
once you are sure it works.
The branching convention we will use is as follows:
packagename-yourname
For example, if I (Devan) am making changes to the coregame
package, then I will make them on a branch entitled
coregame-devan
. In certain circumstances, if you are working on a package which you know that no one else will be
working on (e.g. Ben working on the userinterface
package) then you can leave the -yourname
part out of the
branch name.