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Moving to VS2017 #142
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Moving to VS2017 #142
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…, added a basic logging and assertion system, and other general improvements.
…ct, and slightly improved logging and assertion.
…gs, added SPARKY_PLATFORM macros, added typedefs for Sparky types, and other general fixes and improvements.
…can now load fonts from memory.
…such as GL_VERSION)
… Sandbox to use new system.
- Created CLI project - Created SandboxCS project - Fixed framebuffer issue in BatchRenderer2D - Removed GLFW as dependency and wrote limited Win32Window implementation
… some engine features to support this. Needs massive improvement.
- Added Layer2D - Added TestLayer to Sandbox - Created platform independent Application layer - Basic LayerStack system
- Created partial implementation agnostic graphics API - Cleaned up existing API with specialized classes - Misc. graphics improvements - Added AABBs to maths
… with typedef String. Moved some folders around.
…uses separate files for shaders now.
- Implemented basic forward renderer - Greatly improved Shader pipeline - Added Materials and Material Instances - Added Meshes - Added CreateCube to MeshFactory - Added Layer3D - Added Scenes - VertexArrays now draw themselves - Added Test3D to Sandbox - Added Hex string formatting
…anges to accommodate this. - Added Camera system, and simple Maya-style camera.
- Dependencies are now split up into appropriate projects. - Sparky now exports several DLLs instead of statically linking. - Added precompiled header and Sparky.h engine include file. - Some kind of line-ending normalisation... classic git.
- Placed debug menu items into relevant directories
- Added Timestep - Rectangles are now center + half-width/half-height extents
C++ Sandbox builds and runs correctly
Now ignoring C# intermediates, visual studio folder and all binaries apart from web stuff
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Re-targeted solution, updated gitignore and fixed some broken CLI code where I could.