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Moving to VS2017 #142

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Moving to VS2017 #142

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@L4ZZA L4ZZA commented Mar 17, 2019

Re-targeted solution, updated gitignore and fixed some broken CLI code where I could.

TheCherno and others added 30 commits May 14, 2015 19:57
…, added a basic logging and assertion system, and other general improvements.
…ct, and slightly improved logging and assertion.
…gs, added SPARKY_PLATFORM macros, added typedefs for Sparky types, and other general fixes and improvements.
- Created CLI project
- Created SandboxCS project
- Fixed framebuffer issue in BatchRenderer2D
- Removed GLFW as dependency and wrote limited Win32Window implementation
… some engine features to support this. Needs massive improvement.
- Added Layer2D
- Added TestLayer to Sandbox
- Created platform independent Application layer
- Basic LayerStack system
- Created partial implementation agnostic graphics API
- Cleaned up existing API with specialized classes
- Misc. graphics improvements
- Added AABBs to maths
… with typedef String. Moved some folders around.
- Implemented basic forward renderer
- Greatly improved Shader pipeline
- Added Materials and Material Instances
- Added Meshes
- Added CreateCube to MeshFactory
- Added Layer3D
- Added Scenes
- VertexArrays now draw themselves
- Added Test3D to Sandbox
- Added Hex string formatting
…anges to accommodate this.

- Added Camera system, and simple Maya-style camera.
- Dependencies are now split up into appropriate projects.
- Sparky now exports several DLLs instead of statically linking.
- Added precompiled header and Sparky.h engine include file.
- Some kind of line-ending normalisation... classic git.
TheCherno and others added 30 commits April 27, 2016 12:54
- Placed debug menu items into relevant directories
- Added Timestep
- Rectangles are now center + half-width/half-height extents
C++ Sandbox builds and runs correctly
Now ignoring C# intermediates, visual studio folder and all binaries apart from web stuff
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