Our goal for this project is to create an enjoyable, but challenging, platformer game called DI Trying that follows the adventures of the main character, Dianna T., after crashing on an alien planet as she attempts to restore communications with home. We at Honey Badger Studios want to break the mold and provide players with a refreshing take on the classic platformer genre. With procedurally-generated paths that constantly shift as you explore, evolving enemies, and a class-based combat system, we hope to vastly increase the replayability of our game and reward the player for their ability to adapt to an ever-shifting environment.
Current Project Status: Prototype in Progress
Currently we are working towards having a minimum viable product by 02/27/2020. If you would like to learn more about where we are in the development process, please click one of the links below:
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Must have Unity Hub installed.
- Must have the 2019.3.0f6 module installed Within the Unity Hub application.
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Mush have git or GitHub Desktop installed.
- Make sure you have all prerequisites installed.
- Clone this repo to your local machine
$ git clone https://github.com/Tora12/DI_Trying.git
- Open the DI_Trying file using Unity Hub v2019.3.0f6
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Hunter - Version Control Manager - xJusThatGuyx
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Jenner - IT Manager - Tora12
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Paul - Software Architect - mewtwo532
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Will - Quality Assurance Manager - lliwwill1101
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Zac - AI Specialist - Zachary-Benning
Thanks to Metroid for the game inspiration.