Releases: TwilightWingsStudio/CompositeGear
1.12.2-1.7.1
Tiny features and small fix.
CHANGES:
- [Composite Dagger] and [Composite Club] are now colorable!
- They got new sprites also!
- Fixed that [Leather Strip] wasn't registered as OreDict entry.
1.12.2-1.7
Just another tiny version. ^^
GENERAL CHANGES:
- HUD overlays for several stuff you wear on head:
- Rubber Gasmask
- Respirator Mask
- Composite Respirator Mask
- Composite Heavy Helmet
- Custom Loot Tables (toggleable in config, used for leatherworking)
- Basic Leatherworking
- Animals now drop hides, The ones who dropped leather now drop hides instead.
- Usage for hides that drop from animals.
- Animals that drop hides:
- Cow
- Donkey
- Horse
- Llama
- Mule
- Mushroom Cow
- Pig
- Polar Bear
- Wolf
COMPATIBILITY:
- ThermalFoundation
- LeatherWorks
- Animals won't drop hides from our mod if LW installed.
- IC2
- [Rubber Gasmask] and [Composite Heavy Helmet] are now can be used as hazmat part protecting from IC2 radiation.
NEW ITEMS:
- New armor:
- Padded Armor
- Helmet
- Protection: 1
- Durability: 96
- Chestplate
- Protection: 3
- Durability: 128
- Leggings
- Protection: 2
- Durability: 128
- Boots
- Protection: 1
- Durability: 96
- Helmet
- Padded Armor
- Animal Hide - raw material that should be dropped out of killed enemies.
- Leather Strip -
1/4
piece of leather. - Fabric Strip -
1/4
piece of fabric.
Internal:
- Added fancy error messages for errors in item configs.
- Some changes in a project structure.
- Added system for handling furnace recipes as assets.
- Added system for defining default loot tables for mobs.
- Added system for handling "tags" (jsons like in 1.13) implemented using OreDictionary.
- Removed hardcoded rubber furnace recipe.
metal
armor feature was renamed toic2_metal
.- Added
ic2_hazmat
armor feature.
1.12.2-1.6.2
CHANGES:
- Fixed recipes related to ImmersiveEngineering. Now items should be craftable.
1.12.2-1.6.1
1.7.10-1.6.1
I really hope it will be last update for 1.7.10. And I don't know does somebody still play this old version...
But... I released that just to fix minor issues. Just because sometimes I still play some 1.7.10 modpack. :D
CHANGES:
- Updated composite armor textures.
- Updated composite armor icons.
- Changed durability balance for items to values from mod version
1.12.2-1.6
.
Good luck!
1.12.2-1.6
Just another small update.
There was important and breaking change, Please, read CONFIGURATION section for information.
GENERAL CHANGES:
- Tooltip Durability Display:
- Adds icon with text for clothing/armor/weapon/tool items into their tooltips. Shows item durability.
- By default works only for items from our mod. But can be enabled for ALL items. Or disabled if you don't like it.
- Automatically disables same functionality from EnderCore. Because my implementation is better. Disabling can be disabled. xD
- Fixed sprites paths for all composite light armor parts.
- Fixed
enchantability
values for all melee weapons. - All mod items are now sitting in own creative tab instead of using IC2 tab.
- [Composite Sword] now colorable.
COMPATIBILITY:
- IndustrialCraft 2
- Non-metal equipment like [Felt Boots] won't increase IC2 [Magnetizer] effect anymore.
- ImmersiveEngineering
- Finally added alternative recipes which will work with IE.
- For modpacks without both - TechReborn and IC2.
- Finally added alternative recipes which will work with IE.
NEW ITEMS:
-
Reinforced Bow:
- Durability: 768
-
New armor:
- Composite Heavy Armor
- Helmet
- Protection: 4
- Toughness: 3
- Durability: 1024
- Chestplate
- Protection: 10
- Toughness: 3
- Durability: 1280
- Leggings
- Protection: 7
- Toughness: 3
- Durability: 1024
- Boots
- Protection: 4
- Toughness: 3
- Durability: 1024
- Helmet
- Composite Heavy Armor
CONFIGURATION:
- Now some options can be adjusted ingame via mod options menu.
- Changed way how item recipes can be disabled.
- Now there are
craftingBlacklist
in a config file instead of many lines of boolean options.
- Now there are
BALANCE CHANGES:
- [Composite Sword]
- Durability: 1800 -> 1536
- [Composite Mace]
- Durability: 1800 -> 1792
- [Composite Club]
- Durability: 1800 -> 2048
MINOR CHANGES:
- Changed some armor sprites.
- Changed [Composite Light Helmet] recipe.
- Now it uses [Fabric Sheet] item instead of [Wool] block.
- Fixed missing description on some items where it was before 1.5.
- Updated sprite for the [Composite Sword].
- Updated sprites for the [Composite Bow].
1.12.2-1.5
GENERAL CHANGES:
- Mod Integration!
- AppleCore
- Used for equipment which affects hunger rate.
- Tough as Nails
- If you use TAN then warm clothing from Composite Gear will actually be warm.
- AppleCore
- New clothing:
- [Wool Jersey]
- Protection: 1
- Durability: 64
- Warm.
- [Wool Pants]
- Protection: 1
- Durability: 64
- Warm.
- [Felt Boots]
- Protection: 1
- Durability: 64
- Warm.
- [Wool Jersey]
- Weapons with CGD (constant gem damage) will damage target player's items only if PVP enabled.
- Now almost all items sitting inside of JSON configs in jar. If you really want you can change item properties without recompiling the mod.
CONFIGURATION:
- Compatibility modules for every mod can be disabled.
- These settings are sitting in the
compat
section of configuration file. - By disabling integration some features will be disabled.
- These settings are sitting in the
- Every armor feature can be toggled in the
features_armor
section. - Every melee weapon feature (currently there is only one) can be toggled in the
features_melee
. - Options
hateGemArmor
andhatsBonuses
were removed. Because we have another and more flexible options which can do same and even more.
BALANCE CHANGES
ARMOR:
- [Composite Light Helmet]
- Durability: 550 -> 512
- [Composite Light Vest]
- Durability: 800 -> 768
- [Composite Light Leggings]
- Durability: 750 -> 768
- [Composite Light Boots]
- Durability: 650 -> 512
- [Composite Helmet]
- Durability: 550 -> 768
- [Composite Chestplate]
- Durability: 800 -> 1024
- [Composite Leggings]
- Durability: 750 -> 768
- [Composite Boots]
- Durability: 650 -> 768
CLOTHING:
- [Respirator Mask]
- Durability: 150 -> 128
- [Rubber Gasmask]
- Durability: 150 -> 128
- [Composite Respirator Mask]
- Durability: 800 -> 768
- [Ushanka Hat]
- Durability: 300 -> 256
MELEE WEAPONS:
- [Composite Dagger]
- Durability: 600 -> 768
RANGED WEAPONS:
- [Composite Bow]
- Durability: 2000 -> 2048
MINOR CHANGES:
- New sprite for [Fabric Sheet].
1.12.2-1.4
Hi there! This update won't add so much new content, but it will make crafting recipes more complex.
GENERAL CHANGES:
- Added [Composite Club] weapon!
- Damage: 8
- Attack speed: 1.6
- Durability: 1800
- Changes in [Composite Mace]:
- Damage: 9 -> 10
- Now can disable shields.
- Added options into configuration file for preventing enchanting of specific item classes:
- Armor -
allowArmorEnchanting
- Melee -
allowMeleeEnchanting
- Ranged -
allowRangedEnchanting
- Armor -
- Added crafting components:
- Added the [Advanced Alloy Plate].
- Added the [Carbon Plate].
- Added the [Rubberized Handle Rod].
- Added the [Wooden Reel].
- Added the [String Reel].
- Added sounds for mod armor.
- Added option called
hateGemArmor
.- Can be toggled in configuration file (enabled by default).
- If enabled, then some weapons will deal constant durability damage for every gem armor part on player which you hit.
- Weapons:
- [Composite Club] - 50 damage to durability.
- [Composite Mace] - 100 damage to durability.
- Materials List: ruby, diamond, emerald, sapphire
- Weapons:
- Updated locales:
- en_US
- ru_RU
- cs_CZ
RECIPES CHANGES:
- Changed ALL weapons recipes to use [Rubberized Handle Rod].
- Changed [Fabric Sheet] recipe.
- 4 x [String] -> 4 x [String Reel]
- In all clothes/armor recipes now used [String Reel] instead of strings.
1.12.2-1.3
Yay! The update! Actually I wanted to make the update just to fix the [Composite Dagger] 🗡 damage but it became a little bit larger. :D
GENERAL CHANGES:
- Fixed server crash (Issue #1) on startup. Thanks to @SFort for reporting this issue.
- Fixed the [Composite Dagger] damage value 6 -> 4 as it should be.
- Added [Composite Mace] to make you really BADASS!!!
- Added the [Composite Faceplate]
- +2 Armor &+1 Toughness.
- Colorable.
- Now [Respirator Mask] and [Composite Respirator Mask] are colorable!
- Added crafting components:
- Added the [Air Mask Module].
- Added the [Fabric Sheet].
RECIPES CHANGES:
- Changed respirators & [Rubber Gasmask] recipes to use the [Air Mask Module].
- Changed [Composite Respirator Mask] to use the [Composite Faceplate] as component.
- Changed [Ushanka Hat], [Shemagh Mask] & [Balaclava Mask] recipes to use [Fabric Sheet] as component.
SPRITES CHANGES:
- [Balaclava Mask] now have x32 icon.
- [Respirator Mask] (icon & armor texture).
- [Composite Respirator Mask] (icon & armor texture).
1.12.2-1.2
It is pretty small update made in less than one day. Enjoy! I hope there are no bugs. But if there bugs then report and I'll fix it. :)
NEW ITEMS:
-
Light Composite Armor
- Helmet (+2 protection, +1 toughness)
- Vest (+6 protection, +1 toughness)
- Leggings (+4 protection, +1 toughness)
- Boots (+2 protection, +1 toughness)
-
[Composite Poleyn] - crafting component for leggings.
CHANGES:
- Changed a bit composite armor textures (both model & inventory icon) just to match light composite armor.
- Now every composite armor part now give +2 toughness when you wear it.
- [Composite Dagger] now have x32 texture.
- Changed recipes of ALL composite armor parts. Now there used light composite armor parts as base.
- Changed the [Composite Dagger] recipe. Added one iron plate there just to match the [Composite Sword] recipe.