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Releases: TwilightWingsStudio/CompositeGear

1.12.2-1.7.1

08 Jun 16:17
1b32409
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Tiny features and small fix.

CHANGES:

  • [Composite Dagger] and [Composite Club] are now colorable!
    • They got new sprites also!
  • Fixed that [Leather Strip] wasn't registered as OreDict entry.

1.12.2-1.7

15 Apr 17:52
b28e597
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Just another tiny version. ^^

GENERAL CHANGES:

  • HUD overlays for several stuff you wear on head:
    • Rubber Gasmask
    • Respirator Mask
    • Composite Respirator Mask
    • Composite Heavy Helmet
  • Custom Loot Tables (toggleable in config, used for leatherworking)
  • Basic Leatherworking
    • Animals now drop hides, The ones who dropped leather now drop hides instead.
    • Usage for hides that drop from animals.
    • Animals that drop hides:
      • Cow
      • Donkey
      • Horse
      • Llama
      • Mule
      • Mushroom Cow
      • Pig
      • Polar Bear
      • Wolf

COMPATIBILITY:

  • ThermalFoundation
  • LeatherWorks
    • Animals won't drop hides from our mod if LW installed.
  • IC2
    • [Rubber Gasmask] and [Composite Heavy Helmet] are now can be used as hazmat part protecting from IC2 radiation.

NEW ITEMS:

  • New armor:
    • Padded Armor
      • Helmet
        • Protection: 1
        • Durability: 96
      • Chestplate
        • Protection: 3
        • Durability: 128
      • Leggings
        • Protection: 2
        • Durability: 128
      • Boots
        • Protection: 1
        • Durability: 96
  • Animal Hide - raw material that should be dropped out of killed enemies.
  • Leather Strip - 1/4 piece of leather.
  • Fabric Strip - 1/4 piece of fabric.

Internal:

  • Added fancy error messages for errors in item configs.
  • Some changes in a project structure.
  • Added system for handling furnace recipes as assets.
  • Added system for defining default loot tables for mobs.
  • Added system for handling "tags" (jsons like in 1.13) implemented using OreDictionary.
  • Removed hardcoded rubber furnace recipe.
  • metal armor feature was renamed to ic2_metal.
  • Added ic2_hazmat armor feature.

1.12.2-1.6.2

12 Jan 23:30
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CHANGES:

  • Fixed recipes related to ImmersiveEngineering. Now items should be craftable.

1.12.2-1.6.1

29 Nov 15:45
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Forget to completely check mod in release version... So... missed some issue.
This minor update made to fix it!

CHANGES:

  • Fixed armor/clothing coloring functionality not working. (Issue #5)
  • Bows now are bows (ItemBow). (Issue #4)
    • Will solve bows compatibility with several mods.

Have fun!

1.7.10-1.6.1

25 Nov 00:12
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I really hope it will be last update for 1.7.10. And I don't know does somebody still play this old version...
But... I released that just to fix minor issues. Just because sometimes I still play some 1.7.10 modpack. :D

CHANGES:

  • Updated composite armor textures.
  • Updated composite armor icons.
  • Changed durability balance for items to values from mod version 1.12.2-1.6.

Good luck!

1.12.2-1.6

22 Nov 16:30
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Just another small update.
There was important and breaking change, Please, read CONFIGURATION section for information.

GENERAL CHANGES:

  • Tooltip Durability Display:
    • Adds icon with text for clothing/armor/weapon/tool items into their tooltips. Shows item durability.
    • By default works only for items from our mod. But can be enabled for ALL items. Or disabled if you don't like it.
    • Automatically disables same functionality from EnderCore. Because my implementation is better. Disabling can be disabled. xD
  • Fixed sprites paths for all composite light armor parts.
  • Fixed enchantability values for all melee weapons.
  • All mod items are now sitting in own creative tab instead of using IC2 tab.
  • [Composite Sword] now colorable.

COMPATIBILITY:

  • IndustrialCraft 2
    • Non-metal equipment like [Felt Boots] won't increase IC2 [Magnetizer] effect anymore.
  • ImmersiveEngineering
    • Finally added alternative recipes which will work with IE.
      • For modpacks without both - TechReborn and IC2.

NEW ITEMS:

  • Reinforced Bow:

    • Durability: 768
  • New armor:

    • Composite Heavy Armor
      • Helmet
        • Protection: 4
        • Toughness: 3
        • Durability: 1024
      • Chestplate
        • Protection: 10
        • Toughness: 3
        • Durability: 1280
      • Leggings
        • Protection: 7
        • Toughness: 3
        • Durability: 1024
      • Boots
        • Protection: 4
        • Toughness: 3
        • Durability: 1024

CONFIGURATION:

  • Now some options can be adjusted ingame via mod options menu.
  • Changed way how item recipes can be disabled.
    • Now there are craftingBlacklist in a config file instead of many lines of boolean options.

BALANCE CHANGES:

  • [Composite Sword]
    • Durability: 1800 -> 1536
  • [Composite Mace]
    • Durability: 1800 -> 1792
  • [Composite Club]
    • Durability: 1800 -> 2048

MINOR CHANGES:

  • Changed some armor sprites.
  • Changed [Composite Light Helmet] recipe.
    • Now it uses [Fabric Sheet] item instead of [Wool] block.
  • Fixed missing description on some items where it was before 1.5.
  • Updated sprite for the [Composite Sword].
  • Updated sprites for the [Composite Bow].

1.12.2-1.5

25 Jul 14:06
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GENERAL CHANGES:

  • Mod Integration!
    • AppleCore
      • Used for equipment which affects hunger rate.
    • Tough as Nails
      • If you use TAN then warm clothing from Composite Gear will actually be warm.
  • New clothing:
    • [Wool Jersey]
      • Protection: 1
      • Durability: 64
      • Warm.
    • [Wool Pants]
      • Protection: 1
      • Durability: 64
      • Warm.
    • [Felt Boots]
      • Protection: 1
      • Durability: 64
      • Warm.
  • Weapons with CGD (constant gem damage) will damage target player's items only if PVP enabled.
  • Now almost all items sitting inside of JSON configs in jar. If you really want you can change item properties without recompiling the mod.

CONFIGURATION:

  • Compatibility modules for every mod can be disabled.
    • These settings are sitting in the compat section of configuration file.
    • By disabling integration some features will be disabled.
  • Every armor feature can be toggled in the features_armor section.
  • Every melee weapon feature (currently there is only one) can be toggled in the features_melee.
  • Options hateGemArmor and hatsBonuses were removed. Because we have another and more flexible options which can do same and even more.

BALANCE CHANGES

ARMOR:

  • [Composite Light Helmet]
    • Durability: 550 -> 512
  • [Composite Light Vest]
    • Durability: 800 -> 768
  • [Composite Light Leggings]
    • Durability: 750 -> 768
  • [Composite Light Boots]
    • Durability: 650 -> 512
  • [Composite Helmet]
    • Durability: 550 -> 768
  • [Composite Chestplate]
    • Durability: 800 -> 1024
  • [Composite Leggings]
    • Durability: 750 -> 768
  • [Composite Boots]
    • Durability: 650 -> 768

CLOTHING:

  • [Respirator Mask]
    • Durability: 150 -> 128
  • [Rubber Gasmask]
    • Durability: 150 -> 128
  • [Composite Respirator Mask]
    • Durability: 800 -> 768
  • [Ushanka Hat]
    • Durability: 300 -> 256

MELEE WEAPONS:

  • [Composite Dagger]
    • Durability: 600 -> 768

RANGED WEAPONS:

  • [Composite Bow]
    • Durability: 2000 -> 2048

MINOR CHANGES:

  • New sprite for [Fabric Sheet].

1.12.2-1.4

17 Apr 19:06
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Hi there! This update won't add so much new content, but it will make crafting recipes more complex.

GENERAL CHANGES:

  • Added [Composite Club] weapon!
    • Damage: 8
    • Attack speed: 1.6
    • Durability: 1800
  • Changes in [Composite Mace]:
    • Damage: 9 -> 10
    • Now can disable shields.
  • Added options into configuration file for preventing enchanting of specific item classes:
    • Armor - allowArmorEnchanting
    • Melee - allowMeleeEnchanting
    • Ranged - allowRangedEnchanting
  • Added crafting components:
    • Added the [Advanced Alloy Plate].
    • Added the [Carbon Plate].
    • Added the [Rubberized Handle Rod].
    • Added the [Wooden Reel].
    • Added the [String Reel].
  • Added sounds for mod armor.
  • Added option called hateGemArmor.
    • Can be toggled in configuration file (enabled by default).
    • If enabled, then some weapons will deal constant durability damage for every gem armor part on player which you hit.
      • Weapons:
        • [Composite Club] - 50 damage to durability.
        • [Composite Mace] - 100 damage to durability.
      • Materials List: ruby, diamond, emerald, sapphire
  • Updated locales:
    • en_US
    • ru_RU
    • cs_CZ

RECIPES CHANGES:

  • Changed ALL weapons recipes to use [Rubberized Handle Rod].
  • Changed [Fabric Sheet] recipe.
    • 4 x [String] -> 4 x [String Reel]
  • In all clothes/armor recipes now used [String Reel] instead of strings.

1.12.2-1.3

19 Feb 10:50
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Yay! The update! Actually I wanted to make the update just to fix the [Composite Dagger] 🗡 damage but it became a little bit larger. :D


GENERAL CHANGES:

  • Fixed server crash (Issue #1) on startup. Thanks to @SFort for reporting this issue.
  • Fixed the [Composite Dagger] damage value 6 -> 4 as it should be.
  • Added [Composite Mace] to make you really BADASS!!!
  • Added the [Composite Faceplate]
    • +2 Armor &+1 Toughness.
    • Colorable.
  • Now [Respirator Mask] and [Composite Respirator Mask] are colorable!
  • Added crafting components:
    • Added the [Air Mask Module].
    • Added the [Fabric Sheet].

RECIPES CHANGES:

  • Changed respirators & [Rubber Gasmask] recipes to use the [Air Mask Module].
  • Changed [Composite Respirator Mask] to use the [Composite Faceplate] as component.
  • Changed [Ushanka Hat], [Shemagh Mask] & [Balaclava Mask] recipes to use [Fabric Sheet] as component.

SPRITES CHANGES:

  • [Balaclava Mask] now have x32 icon.
  • [Respirator Mask] (icon & armor texture).
  • [Composite Respirator Mask] (icon & armor texture).

1.12.2-1.2

08 Feb 19:29
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It is pretty small update made in less than one day. Enjoy! I hope there are no bugs. But if there bugs then report and I'll fix it. :)

NEW ITEMS:

  • Light Composite Armor

    • Helmet (+2 protection, +1 toughness)
    • Vest (+6 protection, +1 toughness)
    • Leggings (+4 protection, +1 toughness)
    • Boots (+2 protection, +1 toughness)
  • [Composite Poleyn] - crafting component for leggings.

CHANGES:

  • Changed a bit composite armor textures (both model & inventory icon) just to match light composite armor.
  • Now every composite armor part now give +2 toughness when you wear it.
  • [Composite Dagger] now have x32 texture.
  • Changed recipes of ALL composite armor parts. Now there used light composite armor parts as base.
  • Changed the [Composite Dagger] recipe. Added one iron plate there just to match the [Composite Sword] recipe.