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changelog cleanup, changelog addition
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fernando-cortez committed Jan 7, 2025
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Showing 1 changed file with 8 additions and 7 deletions.
15 changes: 8 additions & 7 deletions CHANGELOG.md
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Expand Up @@ -8,22 +8,23 @@ Additional documentation and release notes are available at [Multiplayer Documen

## [Unreleased]
### Added
* Added a welcome dialog to guide users on their first time experience
* Added a Table of Contents with helpful resources, that can be accessed from the `Tutorials > Show Tutorials` menu
* Added the Multiplayer Play Mode package v1.3.1 to the project
* Added a welcome dialog to guide users on their first time experience (#888)
* Added a Table of Contents with helpful resources, that can be accessed from the `Tutorials > Show Tutorials` menu
* Added the Multiplayer Play Mode package v1.3.1 to the project (#890)

### Changed
* Upgraded Boss Room to Netcode for GameObjects v2.0.0
* Upgraded editor version to 6000.0.25f1
* Upgraded editor version to 6000.0.25f1 and upgraded Boss Room to Netcode for GameObjects v2.0.0 (#890)
* Replaced Lobby and Relay standalone packages with the Multiplayer Services package v1.0.2 and the Sessions framework (#892)
* Upgraded editor version to 6000.0.32f1 and Multiplayer Services package to v1.1.0 (#894)
* Removed usage of ISession's deprecated PlayerLeft callback to the new PlayerHasLeft callback

### Cleanup
* Removed ParrelSync from the project
* Removed ParrelSync from the project (#890)

### Fixed
* Fix a Healer ability doesn't work (#893)
* Changed the way characters are oriented when using skills.
* Added the GetTotalDamage API to the IDamagble interface. This number is your maximum health minus your current health.
* Added the GetTotalDamage API to the IDamageable interface. This number is your maximum health minus your current health.
* Changed the way MeleeAction selects a target when there are multiple targets to collide with. The target with the highest GetTotalDamage value (mentioned above) will be selected.


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