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chore: remove obsolete comments
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FabianStoll committed Oct 25, 2024
1 parent 623a424 commit aeeee73
Showing 1 changed file with 0 additions and 3 deletions.
3 changes: 0 additions & 3 deletions Assets/Scripts/ConnectionManagement/ConnectionMethod.cs
Original file line number Diff line number Diff line change
Expand Up @@ -115,7 +115,6 @@ public override async Task SetupHostConnectionAsync()
}
}

// Note: MultiplayerSDK refactoring
/// <summary>
/// UTP's Relay connection setup using the Session integration
/// </summary>
Expand Down Expand Up @@ -148,7 +147,6 @@ public override void SetupClientConnectionAsync()
return (false, false);
}

// TODO SESSIONS:
// When using Session with Relay, if a user is disconnected from the Relay server, the server will notify the
// Session service and mark the user as disconnected, but will not remove them from the Session. They then have
// some time to attempt to reconnect (defined by the "Disconnect removal time" parameter on the dashboard),
Expand All @@ -160,7 +158,6 @@ public override void SetupClientConnectionAsync()
return (success, true); // return a success if reconnecting to session returns a session
}

// Note: MultiplayerSDK refactoring
public override async Task SetupHostConnectionAsync()
{
Debug.Log("Setting up Unity Relay host");
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