A simple vulkan 3D renderer. This is a personal past time project developed to test implementations of rasterisation and raytracing.
Current Status: Rasterisation has been reimplemented in a basic way. Raytracing is broken since the allignment of matrices has changed.
This project relies on the following libraries to function:
https://github.com/glfw/glfw
https://github.com/g-truc/glm
https://github.com/ocornut/imgui
https://github.com/nothings/stb
https://github.com/tinyobjloader/tinyobjloader