Releases: WetzoldStudios/traVRsal-beta
Releases · WetzoldStudios/traVRsal-beta
v1.1.122
Switch-back from Alpha, see changes over there
Features
- Journey calculation will stop after X iterations
- Reduce time spent in player detection
- Make menu perform much quicker
- Speed up cover image sprite creation
Bugfixes
- Fix Pyramid journey
- Fix game not returning to main menu
- Fix profile image being loaded multiple times
- Fix inventory selection not working through portals
- Fix using pistol slide hiding pistol
- Fix covers loading multiple times
- Fix inventories with only one item not working correctly
- Fix inventory being dropped incorrectly
v1.1.60
Features
- Leader-board scores evenly spaced
- Rotating platforms in Pyramid make sounds now
- Add info that a world is a community world
- Laser Gate needs to be deactivated in order to be able to progress
- Updated exit graphic
Bugfixes
- Fix MaxSize and challenge sizes not being applied correctly in all cases
- Fix TTS not working anymore
- Fix offline mode detection
v1.1.59
Features
- New app cover image
- Make buttons go much easier
- Leader-board Improvements
- Show leader-boards per world
- Highlight player in leaderboards
- Reworked scoring system for challenges to be much simpler: beaten = 1 point, first = 3 points
- Leader-board in menu now shows challenge leaders
- Replace "Best Stats" with "Combined Stats" that show totals which makes much more sense
- Allow replaying a game on game-over
- Red carpet is now orange to fit logo colors
- Have light already correct in intro zone instead of popping effect when going through portal
- Items are now better distributed across worlds
- Don't fall so much anymore when crossing boundaries
- Tile size in settings now hints that room scale is required
- Hide worlds when in settings to see full play area
- New music in main menu thanks to "ithinkimacat"
- Store world version with runs
- About and Credits in Settings Menu
- Ability to reset hints in settings
- Speed Run leader-boards are only shown if Accuracy is also shown
- Bad Word filter for custom nicknames
- Store runs only if exit was found
- Pyramid World
- Less traps
- Sound adjustments
- Scenery in inverter puzzle
- Improve world caching mechanism for offline mode
- Consistently show hint if no challenges are available
Bugfixes
- Dropped items should not collide with hand
- Fix play area labels being sometimes misaligned
- Fix tile calculation sometimes resulting in less tiles than would be available
- Fix no-challenges available hint sometimes not visible
- Fix play area visualization when in stationary mode
- Position exit vertically correctly if final transition is elevated
- Catch a possible exception with analytics during loading
- Catch one more addressables exception
- Colors not set correctly on zone change
- SimpleLit shader replaced, leading to artifacts
- Fix two audio clips potentially playing at same time
- Fix game returning to menu after leaving guardian
- Fix voice commentary not playing when entering zone
v1.1.52
Features
- Cleaned up settings, introduced tabs
- New play area visualization
- Dimensions shown while settings are open
- Add reaction force to objects hit by bullets
- Different hands with better colliders
- Faster bullets
- Pyramid world:
- Additional scenery (corridors and stairs)
- Back-hand flashlight
- Better sound design for Pyramid traps and AI Take-Over turrets
Bugfixes
- Fallback to id if no Oculus display name is given
- Don't allow nickname to be set to empty
- Make objects not fall through the floor on zone change
v1.1.32
v1.1.31
Features
- Pyramid world
- Snake Pit
- New Pathway Zone
- Improved Pit zone
- Collectibles
- Gallery world
- GIPHY support
- AI Take-Over
- Signs
- Experimental Mode to continue loading world even when tile size is too small
- Potentially doesn't allow to place enemies or let them navigate
- Cannot be posted as a challenge
- Update DepthMask Shader
- Improved hiding other portals only when inside transition
- Flashlight is now a headlight to allow hand interactions
- Improved menu
- Nicer portal frame
- Star projection
- SDK Website Link in info dialog
- Speak world description while loading
- Support for multiple hand huds
- Switch each hand using the joysticks left/right
- New HUDs for target tracking (All/Remaining)
Bugfixes
- Fix backside detection
- Fix HUD not updating targets
v1.1.29
v1.1.19
Features
- New World: Space Pirate (replacing PacMan)
- First round corners in labyrinths making worlds more interesting
- Menu Improvements
- New Community Worlds cover
- List scrolling supports using joysticks
- New world selection mechanism: point will show laser and works much faster and always reliable
- New Pause screen
- Automatic pause when removing headset
- Bullet impacts
- Improve distance measurement
- HQ Shader version
- Move speech cache to sub-folder
Bugfixes
- Moving platforms sometimes not moving
- Moving platforms do not detach the player anymore
- Fix potential journey issues in Pyramid & AI TakeOver
- Improve handling of transparent objects causing objects to disappear unwantedly
- Fix update hint not appearing anymore
- Fix speech modding not working reliably
v0.5.7
Features
- Gallery World
- Modding Support
- Sort order (name, date, random, explicit, asc/desc)
- Filter
- Audio Guide support
- Play text-to-speech in-front of images
- Play custom wave files in-front of images
- Override image meta data to be shown on name tags (name, author, link)
- See details in wiki
- Additional guards
- Modding Support
- Demo World
- Greatly expanded to show more features: crouching, image galleries, player damage, custom walls, replacement rules, new spawning rules, directional arrows, audio narration, triggers, variables, simple animations
- Audio Guide (narrated by yours truly)
- A.I. Take-Over
- Death sound
- PacMan
- Show score in hand hud
- Introduction dialog
- Allow firing more shots while in slow-motion
Bugfixes
- Player suddenly positioned too high after death
- Portals of different floors could interfere with each other
- Fix player falling on pause in offset zones
- Fix mazes potentially creating overlapping walls
- Fix visibility of near-scenery larger corner elements
- Items in PacMan sometimes not reacting to hand
- Ghosts in PacMan sometimes remaining after death