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Releases: WetzoldStudios/traVRsal-beta

v1.1.122

09 Jun 08:32
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Switch-back from Alpha, see changes over there

Features

  • Journey calculation will stop after X iterations
  • Reduce time spent in player detection
  • Make menu perform much quicker
  • Speed up cover image sprite creation

Bugfixes

  • Fix Pyramid journey
  • Fix game not returning to main menu
  • Fix profile image being loaded multiple times
  • Fix inventory selection not working through portals
  • Fix using pistol slide hiding pistol
  • Fix covers loading multiple times
  • Fix inventories with only one item not working correctly
  • Fix inventory being dropped incorrectly

v1.1.60

12 Apr 15:46
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Features

  • Leader-board scores evenly spaced
  • Rotating platforms in Pyramid make sounds now
  • Add info that a world is a community world
  • Laser Gate needs to be deactivated in order to be able to progress
  • Updated exit graphic

Bugfixes

  • Fix MaxSize and challenge sizes not being applied correctly in all cases
  • Fix TTS not working anymore
  • Fix offline mode detection

v1.1.59

10 Apr 14:09
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Features

  • New app cover image
  • Make buttons go much easier
  • Leader-board Improvements
    • Show leader-boards per world
    • Highlight player in leaderboards
    • Reworked scoring system for challenges to be much simpler: beaten = 1 point, first = 3 points
    • Leader-board in menu now shows challenge leaders
  • Replace "Best Stats" with "Combined Stats" that show totals which makes much more sense
  • Allow replaying a game on game-over
  • Red carpet is now orange to fit logo colors
  • Have light already correct in intro zone instead of popping effect when going through portal
  • Items are now better distributed across worlds
  • Don't fall so much anymore when crossing boundaries
  • Tile size in settings now hints that room scale is required
  • Hide worlds when in settings to see full play area
  • New music in main menu thanks to "ithinkimacat"
  • Store world version with runs
  • About and Credits in Settings Menu
  • Ability to reset hints in settings
  • Speed Run leader-boards are only shown if Accuracy is also shown
  • Bad Word filter for custom nicknames
  • Store runs only if exit was found
  • Pyramid World
    • Less traps
    • Sound adjustments
    • Scenery in inverter puzzle
  • Improve world caching mechanism for offline mode
  • Consistently show hint if no challenges are available

Bugfixes

  • Dropped items should not collide with hand
  • Fix play area labels being sometimes misaligned
  • Fix tile calculation sometimes resulting in less tiles than would be available
  • Fix no-challenges available hint sometimes not visible
  • Fix play area visualization when in stationary mode
  • Position exit vertically correctly if final transition is elevated
  • Catch a possible exception with analytics during loading
  • Catch one more addressables exception
  • Colors not set correctly on zone change
  • SimpleLit shader replaced, leading to artifacts
  • Fix two audio clips potentially playing at same time
  • Fix game returning to menu after leaving guardian
  • Fix voice commentary not playing when entering zone

v1.1.52

26 Mar 18:06
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Features

  • Cleaned up settings, introduced tabs
  • New play area visualization
  • Dimensions shown while settings are open
  • Add reaction force to objects hit by bullets
  • Different hands with better colliders
  • Faster bullets
  • Pyramid world:
    • Additional scenery (corridors and stairs)
    • Back-hand flashlight
  • Better sound design for Pyramid traps and AI Take-Over turrets

Bugfixes

  • Fallback to id if no Oculus display name is given
  • Don't allow nickname to be set to empty
  • Make objects not fall through the floor on zone change

v1.1.32

08 Mar 22:05
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Bugfixes

  • Lights initially on in worlds
  • Fixed menu background
  • Fixed splash logo

v1.1.31

08 Mar 17:34
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Features

  • Pyramid world
    • Snake Pit
    • New Pathway Zone
    • Improved Pit zone
    • Collectibles
  • Gallery world
    • GIPHY support
  • AI Take-Over
    • Signs
  • Experimental Mode to continue loading world even when tile size is too small
    • Potentially doesn't allow to place enemies or let them navigate
    • Cannot be posted as a challenge
  • Update DepthMask Shader
  • Improved hiding other portals only when inside transition
  • Flashlight is now a headlight to allow hand interactions
  • Improved menu
    • Nicer portal frame
    • Star projection
    • SDK Website Link in info dialog
  • Speak world description while loading
  • Support for multiple hand huds
    • Switch each hand using the joysticks left/right
    • New HUDs for target tracking (All/Remaining)

Bugfixes

  • Fix backside detection
  • Fix HUD not updating targets

v1.1.29

20 Feb 00:35
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Features

  • Random image support
  • Oculus Entitlement Check
  • Fetch user data and image from Oculus

Bugfixes

  • Ensure tile size cannot be below 0

v1.1.19

12 Feb 11:10
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Features

  • New World: Space Pirate (replacing PacMan)
  • First round corners in labyrinths making worlds more interesting
  • Menu Improvements
    • New Community Worlds cover
    • List scrolling supports using joysticks
    • New world selection mechanism: point will show laser and works much faster and always reliable
    • New Pause screen
  • Automatic pause when removing headset
  • Bullet impacts
  • Improve distance measurement
  • HQ Shader version
  • Move speech cache to sub-folder

Bugfixes

  • Moving platforms sometimes not moving
  • Moving platforms do not detach the player anymore
  • Fix potential journey issues in Pyramid & AI TakeOver
  • Improve handling of transparent objects causing objects to disappear unwantedly
  • Fix update hint not appearing anymore
  • Fix speech modding not working reliably

v0.5.7

22 Dec 13:14
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Features

  • Gallery World
    • Modding Support
      • Sort order (name, date, random, explicit, asc/desc)
      • Filter
      • Audio Guide support
        • Play text-to-speech in-front of images
        • Play custom wave files in-front of images
      • Override image meta data to be shown on name tags (name, author, link)
      • See details in wiki
    • Additional guards
  • Demo World
    • Greatly expanded to show more features: crouching, image galleries, player damage, custom walls, replacement rules, new spawning rules, directional arrows, audio narration, triggers, variables, simple animations
    • Audio Guide (narrated by yours truly)
  • A.I. Take-Over
    • Death sound
  • PacMan
    • Show score in hand hud
  • Introduction dialog
  • Allow firing more shots while in slow-motion

Bugfixes

  • Player suddenly positioned too high after death
  • Portals of different floors could interfere with each other
  • Fix player falling on pause in offset zones
  • Fix mazes potentially creating overlapping walls
  • Fix visibility of near-scenery larger corner elements
  • Items in PacMan sometimes not reacting to hand
  • Ghosts in PacMan sometimes remaining after death

v0.3.124

03 Nov 22:29
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Features

  • Support for imperial units, auto-detected

Bugfixes

  • Transitioning to a new zone sometimes led to one-frame flickering, most noticeable in Gallery
  • Settings were incorrectly persisted in Gallery
  • Catch issues with tiny and negative tile sizes