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Merge pull request #191 from X-R-G-B/ninho_sound
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Ninho sound
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Saverio976 authored May 11, 2022
2 parents f2dae11 + 9d46d52 commit 82a3c84
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Showing 11 changed files with 180 additions and 32 deletions.
21 changes: 21 additions & 0 deletions LICENSE
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MIT License

Copyright (c) 2022 X-R-G-B

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
6 changes: 4 additions & 2 deletions Makefile
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Expand Up @@ -231,7 +231,8 @@ SRC_NPC_UPDATE := update_dialog_text.c \
update_dialogue_box.c \
update_npc.c \
update_elder.c \
event_skip_tp_magi.c
event_skip_tp_magi.c \
update_ninho.c
SRC_NPC_UPDATE := $(addprefix update/,$(SRC_NPC_UPDATE))

SRC_CHEST := dropping_infinity_86.c \
Expand All @@ -257,7 +258,8 @@ SRC_NPC := $(addprefix npc/,$(SRC_NPC))
# --------- SRC_AUDIO ----------------------------------------------------------
SRC_AUDIO := init_sound.c \
play_audio.c \
audio_static.c
audio_static.c \
init_music.c
SRC_AUDIO := $(addprefix audio/,$(SRC_AUDIO))
# ----------------------------------------------------------------------------
# ------ POP_TEXT_GENERATOR --------------------------------------------------
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Binary file added assets/music/sound/ninho_sound.ogg
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3 changes: 3 additions & 0 deletions include/audio.h
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Expand Up @@ -18,6 +18,7 @@ extern const char CONSUM_CAN_SOUND[];
extern const char INFINITY_86_SOUND[];
extern const char PARCHEMIN_SOUND[];
extern const char LEVEL_UP_SOUND[];
extern const char NINHO[];

extern const char AUDIO_LIST[];
extern const char SOUND_LIST[];
Expand Down Expand Up @@ -65,4 +66,6 @@ void play_sound(window_t *win, const char *comp_key);

void play_music(window_t *win, const char *comp_key);

int init_music_game(window_t *win, scene_t *scene);

#endif /* !SOUND_H_ */
3 changes: 3 additions & 0 deletions include/my_rpg.h
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Expand Up @@ -205,4 +205,7 @@ void update_energy_text_hud(object_t *object, scene_t *scene,
int update_text_hud(object_t *obj, player_t *player,
const char stat_name[], float *stat_value);

void update_ninho(object_t *obj, scene_t *scene, window_t *win,
__attribute__((unused)) float dtime);

#endif /* !RPG_H_ */
1 change: 1 addition & 0 deletions src/audio/audio_static.c
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Expand Up @@ -21,3 +21,4 @@ const char CONSUM_CAN_SOUND[] = "usepotion";
const char INFINITY_86_SOUND[] = "86infsound";
const char PARCHEMIN_SOUND[] = "parcheminsound";
const char LEVEL_UP_SOUND[] = "level_up_sound";
const char NINHO[] = "salut_c_ninho";
52 changes: 52 additions & 0 deletions src/audio/init_music.c
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@@ -0,0 +1,52 @@
/*
** EPITECH PROJECT, 2022
** B-MUL-200-TLS-2-1-myrpg-xavier.mitault
** File description:
** init_music
*/

#include "my_rpg.h"
#include "my_bgs_components.h"
#include "audio.h"
#include "macro.h"

extern const int layer;

static const char music_in_game[] =
"./assets/music/game_music.ogg";
const char MUSIC_GAME[] = "musicgame";

static const char *keys_to_get[] = {
MUSIC_GAME, NULL
};

static const char *paths_to_data_sound[] = {
music_in_game, NULL
};

static int init_win_component_music(window_t *win, scene_t *scene,
const char *key_to_get, const char *path_to_data)
{
object_t *obj = NULL;

if (scene == NULL || win == NULL) {
return RET_ERR_INPUT;
}
obj = create_object(NULL, NULL, scene, layer);
if (object_set_audio(obj, path_to_data, false, false) != BGS_OK) {
return RET_ERR_MALLOC;
}
add_new_audio(obj, win);
window_add_component(win, obj, key_to_get, NULL);
return RET_OK;
}

int init_music_game(window_t *win, scene_t *scene)
{
for (int i = 0; keys_to_get[i] != NULL ||
paths_to_data_sound[i] != NULL; i++) {
init_win_component_music(win, scene, keys_to_get[i],
paths_to_data_sound[i]);
}
return RET_OK;
}
62 changes: 33 additions & 29 deletions src/audio/init_sound.c
Original file line number Diff line number Diff line change
Expand Up @@ -22,27 +22,36 @@ static const char sound_open_parchemin[] =
"./assets/music/sound/paper.ogg";
static const char sound_level_up[] =
"./assets/music/sound/level_up_sound.ogg";
const char MUSIC_GAME[] = "musicgame";
static const char music_in_game[] =
"./assets/music/game_music.ogg";
static const int layer = 0;
static const char sound_ninho[] =
"./assets/music/sound/ninho_sound.ogg";

static int init_win_component_music(window_t *win, scene_t *scene,
const char *key_to_get, const char *path_to_data)
{
object_t *obj = NULL;
const int layer = 0;

if (scene == NULL || win == NULL) {
return RET_ERR_INPUT;
}
obj = create_object(NULL, NULL, scene, layer);
if (object_set_audio(obj, path_to_data, false, false) != BGS_OK) {
return RET_ERR_MALLOC;
}
add_new_audio(obj, win);
window_add_component(win, obj, key_to_get, NULL);
return RET_OK;
}
static const char *keys_to_get[] = {
HURTED_SOUND,
HURT_SOUNG,
OPEN_INV_SOUND,
CLOSE_INV_SOUND,
CONSUM_CAN_SOUND,
INFINITY_86_SOUND,
PARCHEMIN_SOUND,
LEVEL_UP_SOUND,
NINHO,
NULL
};

static const char *paths_to_data_sound[] = {
sound_hited_path,
sound_hit_path,
sound_open_fridge,
sound_close_fridge,
sound_consum_86,
sound_infinity_86,
sound_open_parchemin,
sound_level_up,
sound_ninho,
NULL
};

static int init_win_component_sound(window_t *win, scene_t *scene,
const char *key_to_get, const char *path_to_data)
Expand All @@ -63,15 +72,10 @@ static int init_win_component_sound(window_t *win, scene_t *scene,

int init_sounds(scene_t *scene, window_t *win)
{

init_win_component_sound(win, scene, HURTED_SOUND, sound_hited_path);
init_win_component_sound(win, scene, HURT_SOUNG, sound_hit_path);
init_win_component_sound(win, scene, OPEN_INV_SOUND, sound_open_fridge);
init_win_component_sound(win, scene, CLOSE_INV_SOUND, sound_close_fridge);
init_win_component_sound(win, scene, CONSUM_CAN_SOUND, sound_consum_86);
init_win_component_sound(win, scene, INFINITY_86_SOUND, sound_infinity_86);
init_win_component_sound(win, scene, PARCHEMIN_SOUND, sound_open_parchemin);
init_win_component_sound(win, scene, LEVEL_UP_SOUND, sound_level_up);
init_win_component_music(win, scene, MUSIC_GAME, music_in_game);
for (int i = 0; keys_to_get[i] != NULL ||
paths_to_data_sound[i] != NULL; i++) {
init_win_component_sound(win, scene, keys_to_get[i],
paths_to_data_sound[i]);
}
return RET_OK;
}
2 changes: 1 addition & 1 deletion src/map/create_map.c
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ static void (*square_updates[])(object_t *, scene_t *, window_t *, float) = {
update_magician,
update_elder,
init_npc_spawner,
init_npc_spawner,
update_ninho,
update_spawner,
update_spawner,
update_spawner,
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1 change: 1 addition & 0 deletions src/menu/main/init_menu.c
Original file line number Diff line number Diff line change
Expand Up @@ -87,6 +87,7 @@ int init_menu(window_t *win)
return (RET_ERR_MALLOC);
}
init_sounds(scene, win);
init_music_game(win, scene);
init_making_of(scene);
add_escape_event(obj);
return RET_OK;
Expand Down
61 changes: 61 additions & 0 deletions src/npc/update/update_ninho.c
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@@ -0,0 +1,61 @@
/*
** EPITECH PROJECT, 2022
** FlashBackToTheFuture
** File description:
** update_ninho
*/

#include "npc.h"
#include "my_rpg.h"
#include "macro.h"
#include "stage.h"
#include "player.h"
#include "audio.h"

extern const char npc_path_key[];

static const sfKeyCode key_interract = sfKeyE;

static void check_next_stage_event(object_t *obj, window_t *win,
__attribute__((unused)) scene_t *scene)
{
player_t *player = dico_t_get_value(win->components, PLAYER);
sfFloatRect player_rect = {0};
sfFloatRect npc_rect = sfSprite_getGlobalBounds(obj->drawable.sprite);

if (player == NULL) {
return;
}
player_rect = sfSprite_getGlobalBounds(player->obj->drawable.sprite);
if (sfFloatRect_intersects(&player_rect, &npc_rect, NULL) == sfTrue &&
sfKeyboard_isKeyPressed(key_interract) == sfTrue) {
play_sound(win, NINHO);
}
}

static void ninho_npc_update(object_t *obj, scene_t *scene, window_t *win,
float dtime)
{
check_next_stage_event(obj, win, scene);
update_npc(obj, scene, win, dtime);
}

void update_ninho(object_t *obj, scene_t *scene, window_t *win,
__attribute__((unused)) float dtime)
{
char *npc_path = NULL;
object_t *npc = NULL;

if (obj == NULL || obj->components == NULL ||
scene == NULL || win == NULL) {
return;
}
npc_path = dico_t_get_value(obj->components, npc_path_key);
if (npc_path == NULL) {
return;
}
npc = add_npc(scene, npc_path, obj->bigdata.sprite_bigdata.pos,
&callback_npc);
npc->update = &ninho_npc_update;
obj->components = dico_t_rem(obj->components, npc_path_key);
}

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