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Update index.md
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Yuan-ManX authored Jul 15, 2024
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Expand Up @@ -456,6 +456,7 @@ Here we will keep track of the latest AI Game Development Tools, including LLM,
| [MuseV](https://github.com/TMElyralab/MuseV) | Infinite-length and High Fidelity Virtual Human Video Generation with Visual Conditioned Parallel Denoising. | | | Avatar |
| [Portrait4D](https://github.com/YuDeng/Portrait-4D) | Learning One-Shot 4D Head Avatar Synthesis using Synthetic Data. |[arXiv](https://arxiv.org/abs/2311.18729) | | Avatar |
| [Ready Player Me](https://readyplayer.me/) | Integrate customizable avatars into your game or app in days. | | | Avatar |
| [RodinHD](https://rodinhd.github.io/) | RodinHD: High-Fidelity 3D Avatar Generation with Diffusion Models. |[arXiv](https://arxiv.org/abs/2407.06938) | | Avatar |
| [StyleAvatar3D](https://github.com/icoz69/StyleAvatar3D) | Leveraging Image-Text Diffusion Models for High-Fidelity 3D Avatar Generation. |[arXiv](https://arxiv.org/abs/2305.19012) | | Avatar |
| [Text2Control3D](https://text2control3d.github.io/) | Controllable 3D Avatar Generation in Neural Radiance Fields using Geometry-Guided Text-to-Image Diffusion Model. |[arXiv](https://arxiv.org/abs/2309.03550) | | Avatar |
| [Topo4D](https://github.com/XuanchenLi/Topo4D) | Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capture. |[arXiv](https://arxiv.org/abs/2406.00440) | | Avatar |
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