Physics simulation ray-tracing algorithm
- Clean up physics/
- Use
Ray2D.calc_z
to generate heatmap (avoids same-ray energy overlap and energy cell overcrowding) - ? Update
Ray2D
to v3.3 with support for an array of frequencies - ? Rename
Simulation2D
toSource2D
=>Simulation2D
can be plotted and takes an env and multipleSource2D
objects - Actually a Raypack is a source
http://www.sengpielaudio.com/calculator-FactorRatioLevelDecibel.htm Sound rays…
- Ray path is frequency-independent (but rebounds aren't)
Stuff TODO: Write equation… TODO: refactor code (./src)
- Initial sweep
- Ray refining