Releases: alberttheprince/rpemotes-reborn
1.8.4
Updates
- Some cleaning, intends, commas
- Prevent some emotes from playing in vehicles
- Emotes now will have emoji tags for shared, animal and prop emotes to identify easier
- Added blend in/out speed to animation options (it doesn't sync well, so for local player purposes)
- Better axe4 position (thanks @iSentrie for the above)
- Idlecam logic improved (thanks @Mathu-lmn)
Fixes
- Fix idle cam kvp (Thanks @Mathu-lmn)
- Persistent walk fix #83 (together with @Daibolik)
- Rewritten clone part and fixed issue #77 (solution provided by @spero33)
Full Changelog: v1.8.3...v1.8.4
1.8.3
Due to the increased risk of crashing due to invalid poly edge errors, we've gone ahead and processed all props in the stream folder to make sure these don't affect users.
This could be a potential fix for crashes for some users. The main culprit for crashes from these errors is usually MLOs, but it doesn't help if you get these from emotes, too!
Read more on invalid Poly Edge references here.
You can download the tool to fix those errors for your streamed assets/props here.
Bug Fixes:
- Fix scenario's bug which prevented punching (Thanks @iSentrie)
- Fix Poly Edge errors on all props (thanks to @92-Smallo for the tool!)
v1.8.2
What's Changed
- Fixed notification value if emote is invalid
- Added a new AnimationOption : FullBody -> It allows to play fullbody animations while in a vehicle
- Fixed syncing dances
- Calling the export
setWalkstyle()
will now reset the walkstyle instead of throwing error
New Contributors
- @subhampro made their first contribution in #80
- @lkkuma made their first contribution in #81
Full Changelog: v1.8.1...v1.8.2
1.8.1
Minor update but figured I'd get this out for people looking to stop getting alerts.
Fixes:
- Version Number updated
- Bong Model changed to have a bottom
- Fix Nil Options (thanks @Mathu-lmn)
1.8.0
Changes:
- Code clean up and refactoring by @Mathu-lmn
Fixes:
- Issue with replaying an emote if player wasn't the cause of the emote (Thanks @Mathu-lmn)
- Variable name fix (Thanks @Avenze)
There are no additional emotes now, but there should be a significant refactoring of rpemotes to improve readability.
1.7.8
Fixes:
- Fixed wallpose emotes so they loop
- Changed how fps mode functions while crouching (disable aiming entirely now to avoid an exploit where you can aim then shoot in third person standing)
- Update documentation link
- Cleaned up comment styling
Additions:
- 7 Dazzle Me poses added (Thanks Prue)
- 9 emotes inspired by Dress to Impress (Thanks Prue)
1.7.7
1.7.6
Features:
- Added support for pp-adjustanim (by @iSentrie)
Fixes:
- SQL query syntax (Thanks @ThatMadCap)
- Resolved an issue where attempting to index a nil value occurred when SqlKeybinding was set to true while oxmysql was commented out in the fxmanifest (by @iSentrie)
1.7.5
Fixes:
- Fix for "bump" issue that some users experience that cancels their current animation. (thanks @iSentrie)
- Introduced new way for hands up while holding a keybind https://github.com/alberttheprince/rpemotes-reborn/blob/a8bb6e34b300fae7fd090fd2beedc79f8c8d599a/config.lua#L54
- Improved Extractor, now it can calculate total available emotes
1.7.4
No content updates with this one, but 3 important fixes for long standing issues related to saving of facial moods via KVP and vehicle detection with certain emotes.
Fixes:
- Issue with menu not setting/reseting moods via KVP is fixed (Thanks @Manason)
- Fix Vehicle Detection (Thanks @Mathu-lmn)
- refactor event handler (Thanks @Mathu-lmn)