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24 changes: 14 additions & 10 deletions README.md
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Expand Up @@ -18,15 +18,19 @@ Feel free to join and let me know if your language is not in the list yet.

## Locations

There are currently **260** map pins. Data have been culled from a variety of sources including most official 2e supplements, adventures and even a setting specific novel and video game.
There are currently 292 Sigil venues in the list, but only 281 map pins (some venues like The Secret Door simply don’t have a constant location). Data have been culled from a variety of sources including most official 2e supplements, adventures and even setting specific novels and a video game.

To be included in this compilation a location needs to have a proper name or unique moniker, be located in Sigil (or at least have its primary access point in Sigil) and serve some type of identifiable function (be it public or private).

Places of business are usually followed by a qualifier which identifies the type of establishment it is (for example: inn, tavern, etc).

The vast majority of these venues find their origins in 2e AD&D sources which predate the events described in the Faction War adventure. Many are also culled from adventures and supplements with no clear mention of when in the city's history these venues came into being or later became defunct; leaving dubious timeline issues and the fates of some of the locations for individual DMs to resolve.
The vast majority of these venues find their origins in 2e AD&D sources which predate the events described in the Faction War adventure. Many are also culled from adventures and supplements with no clear mention of when in the citys history these venues came into being or later became defunct; leaving dubious timeline issues and the fates of some of the locations for individual DMs to resolve.

Some venues, in their original context, have only dubious mentions concerning their placement within the city's wards while others offer no such clues. In other circumstances some of the venues have two or more sources which contradict each other in regards to location. Although individual DMs are free to place such venues in whichever ward suits their own tastes and story needs, for the purpose of creating the accompanying Sigil Map, it was necessary to ascribe each venue a definitive position within the city's six wards. In such circumstances a subjective decision was made based on the available background material and the resultant entry is *marked in red*.
Some venues, in their original context, have only dubious mentions concerning their placement within the city’s wards while others offer no such clues. In other circumstances some of the venues have two or more sources which contradict each other in regards to location. Although individual DMs are free to place such venues in whichever ward suits their own tastes and story needs, for the purpose of creating the accompanying Sigil Map, it was necessary to ascribe each venue a definitive position within the city’s six wards. In such circumstances a subjective decision was made based on the available background material and the resultant entry is *marked in red*.

Venues without an exact location are greyed-out in the list.

Since Sigil is described as being morphic in nature, both growing and shrinking at the Lady’s whim with both buildings and streets being moved by the Dabus over time, the map is intended to represent only one possible geographic configuration of the city with approximate distances. Scale of the features on the map is only representational, meaning that individual buildings are purposefully enlarged to depict appearance and importance rather than relative scale to each other.

## Rating

Expand All @@ -44,12 +48,12 @@ A **single star** indicates that the source material contains little to no infor

## References

Some venues are listed with multiple pages and multiple sources if significant information is available elsewhere but, in most instances, only a venue's primary or best available source material is referenced.
Some venues are listed with multiple pages and multiple sources if significant information is available elsewhere but, in most instances, only a venues primary or best available source material is referenced.

Below is the full list of Planescape material used to make up this map:

1. Planes of Conflict [Boxed Set] — Adventures in Conflict
1. Baldur's Gate II [PC Game]
1. Baldurs Gate II [PC Game]
1. Wars Trilogy 1: Blood Hostages [Novel]
1. Blood Wars Trilogy 2: Abyssal Warriors [Novel]
1. Blood Wars Trilogy 3: Planar Powers [Novel]
Expand All @@ -63,10 +67,10 @@ Below is the full list of Planescape material used to make up this map:
1. Die Vecna Die! [Adventure]
1. The Eternal Boundary [Adventure]
1. Expedition to the Demonweb Pits [Adventure]
1. Finder's Bane [Novel]
1. Finders Bane [Novel]
1. Fires of Dis [Adventure]
1. Faces of Evil: The Fiends
1. The Factol's Manifesto
1. The Factols Manifesto
1. Faction War [Adventure]
1. A Guide to the Astral Plane
1. A Guide to the Ethereal Plane
Expand All @@ -86,8 +90,8 @@ Below is the full list of Planescape material used to make up this map:
1. On Hallowed Ground
1. Planescape Conspectus [Poster]
1. Planes of Chaos [Boxed Set] — the Travelogue
1. Planescape Campaign Setting [Boxed Set] — A Player's Guide to the Planes
1. The Planeswalker's Handbook
1. Planescape Campaign Setting [Boxed Set] — A Players Guide to the Planes
1. The Planeswalkers Handbook
1. Planar Handbook
1. Planes of Law [Boxed Set] — Arcadia
1. Planes of Law [Boxed Set] — Baator
Expand All @@ -99,7 +103,7 @@ Below is the full list of Planescape material used to make up this map:
1. Planescape Campaign Setting [Boxed Set] — Sigil and Beyond
1. Something Wild [Adventure]
1. Tales From the Infinite Staircase [Adventure]
1. Tymora's Luck [Novel]
1. Tymoras Luck [Novel]
1. Uncaged: Faces of Sigil
1. Well of Worlds [Adventure]

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Expand Up @@ -5,9 +5,11 @@ It lists basic information about each location, wherever available, and is prima
Feedback is welcome here: [planewalker.com forums](http://planewalker.com/content/new-interactive-sigil-map) (EN) or [my gaming blog](http://blog.nether-whisper.ru/post/136671622821) (RU).
The latest release is also available on [GitHub](https://github.com/amargon/city-of-doors/releases/latest).

Feel free to join the [map translation project](https://crowdin.com/project/map-of-sigil) on Crowdin and let me know if your language is not in the list yet.

## Locations

There are currently **260** map pins. Data have been culled from a variety of sources including most official 2e supplements, adventures and even a setting specific novel and video game.
There are currently 292 Sigil venues in the list, but only 281 map pins (some venues like The Secret Door simply don’t have a constant location). Data have been culled from a variety of sources including most official 2e supplements, adventures and even setting specific novels and a video game.

To be included in this compilation a location needs to have a proper name or unique moniker, be located in Sigil (or at least have its primary access point in Sigil) and serve some type of identifiable function (be it public or private).

Expand All @@ -17,6 +19,8 @@ The vast majority of these venues find their origins in 2e AD&D sources which pr

Some venues, in their original context, have only dubious mentions concerning their placement within the city’s wards while others offer no such clues. In other circumstances some of the venues have two or more sources which contradict each other in regards to location. Although individual DMs are free to place such venues in whichever ward suits their own tastes and story needs, for the purpose of creating the accompanying Sigil Map, it was necessary to ascribe each venue a definitive position within the city’s six wards. In such circumstances a subjective decision was made based on the available background material and the resultant entry is *marked in red*.

Venues without an exact location are greyed-out in the list.

Since Sigil is described as being morphic in nature, both growing and shrinking at the Lady’s whim with both buildings and streets being moved by the Dabus over time, the map is intended to represent only one possible geographic configuration of the city with approximate distances. Scale of the features on the map is only representational, meaning that individual buildings are purposefully enlarged to depict appearance and importance rather than relative scale to each other.

## Rating
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8 changes: 6 additions & 2 deletions source/templates/en/_readme.njk
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<p class='lead'>It lists basic information about each location, wherever available, and&nbsp;is&nbsp;primarily intended to&nbsp;serve as a&nbsp;reference index rather than a&nbsp;substitute for&nbsp;the&nbsp;various products in&nbsp;which these venues appear.</p>{% if not community %}

<p class='lead'>Feedback is welcome here: <a href='http://planewalker.com/content/new-interactive-sigil-map'>planewalker.com forums</a> (EN) or <a href='http://blog.nether-whisper.ru/post/136671622821'>my gaming blog</a> (RU).<br>
The latest release is also available on <a href='https://github.com/amargon/city-of-doors/releases/latest'>GitHub</a>.</p>{% endif %}
The latest release is also available on <a href='https://github.com/amargon/city-of-doors/releases/latest'>GitHub</a>.</p>

<p class='lead'>Feel free to join the <a href='https://crowdin.com/project/map-of-sigil'>map translation project</a> on Crowdin and let me know if your language is&nbsp;not in&nbsp;the&nbsp;list yet.</p>{% endif %}

<h2>Locations</h2>

<p>There are currently <strong>260</strong> map pins. Data have been culled from a&nbsp;variety of&nbsp;sources including most official 2e&nbsp;supplements, adventures and even a&nbsp;setting specific novel and video game.</p>
<p>There are currently 292 Sigil venues in the list, but only 281 map pins (some venues like The&nbsp;Secret Door simply don’t have a&nbsp;constant location). Data have been culled from a&nbsp;variety of&nbsp;sources including most official 2e&nbsp;supplements, adventures and even setting specific novels and a&nbsp;video game.</p>

<p>Тo be included in&nbsp;this compilation a&nbsp;location needs to have a&nbsp;proper name or&nbsp;unique moniker, be&nbsp;located in&nbsp;Sigil (or&nbsp;at&nbsp;least have its primary access point in&nbsp;Sigil) and serve some type of&nbsp;identifiable function (be&nbsp;it&nbsp;public or&nbsp;private).</p>

Expand All @@ -18,6 +20,8 @@ The latest release is also available on <a href='https://github.com/amargon/city

<p>Some venues, in&nbsp;their original context, have only dubious mentions concerning their placement within the&nbsp;city’s wards while others offer no&nbsp;such clues. In other circumstances some of&nbsp;the venues have two or&nbsp;more sources which contradict each other in&nbsp;regards to location. Although individual DMs are free to&nbsp;place such venues in&nbsp;whichever ward suits their own tastes and story needs, for the purpose of&nbsp;creating the accompanying Sigil Map, it was necessary to&nbsp;ascribe each venue a&nbsp;definitive position within the&nbsp;city’s six wards. In such circumstances a&nbsp;subjective decision was made based on&nbsp;the available background material and the resultant entry is&nbsp;<strong>marked in&nbsp;red</strong>.</p>

<p>Venues without an exact location are greyed-out in the list.</p>

<p>Since Sigil is&nbsp;described as&nbsp;being morphic in&nbsp;nature, both growing and shrinking at&nbsp;the Lady’s whim with both buildings and&nbsp;streets being moved&nbsp;by the&nbsp;Dabus over time, the map is&nbsp;intended to&nbsp;represent only one possible geographic configuration of&nbsp;the&nbsp;city with approximate distances. Scale of&nbsp;the&nbsp;features on&nbsp;the&nbsp;map is&nbsp;only representational, meaning that individual buildings are purposefully enlarged to&nbsp;depict appearance and importance rather than relative scale to&nbsp;each other.</p>

<h2>Rating</h2>
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