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Fix numerous problems with the Entity Manager for multiplayer #32

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This will be a running PR for fixing up the multiplayer aspects of HHVMCraft.

  • send entities that the player comes in range to
  • use the entity UUID in places where we use it as a key -> value

Issues:

  • Cannot properly update/set the spawned entity position. (stuck at 0,0,0)
  • EntityManager gets null entities sometimes.

- send entities that the player comes in range to
- use the entity UUID in places where we use it as a key -> value
@andrewvy andrewvy self-assigned this Feb 27, 2016
- ChunkRadius is used in the updateChunk method to load chunks in a radius around the player
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