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Pull requests list

Add a viewport UI widget A-Picking Pointing at and selecting objects of all sorts C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes
#17253 opened Jan 9, 2025 by chompaa Draft
4 tasks
Create bevy_platform_support Crate A-Utils Utility functions and types C-Dependencies A change to the crates that Bevy depends on D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-Embedded Weird hardware and no_std platforms S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#17250 opened Jan 9, 2025 by bushrat011899 Loading… 0.16
add_edges and add_grid helpers for DirectionalNavMap A-Input Player input via keyboard, mouse, gamepad, and more A-Math Fundamental domain-agnostic mathematical operations A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#17247 opened Jan 8, 2025 by alice-i-cecile Loading…
1 task
0.16
Improved UI camera mapping A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17244 opened Jan 8, 2025 by ickshonpe Loading…
Rename UI camera_entity fields A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17243 opened Jan 8, 2025 by ickshonpe Loading…
Updated the examples to make them uniform A-Cross-Cutting Impacts the entire engine C-Code-Quality A section of code that is hard to understand or change C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#17237 opened Jan 8, 2025 by chamaloriz Draft
5 of 6 tasks
Add documentation to DynamicStorageBuffer to clarify purpose A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17228 opened Jan 8, 2025 by BenjaminBrienen Loading…
Make sprite picking opt-in A-Picking Pointing at and selecting objects of all sorts C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#17225 opened Jan 7, 2025 by chompaa Loading… 0.16
Add a simple directional UI navigation example A-Accessibility A problem that prevents users with disabilities from using Bevy A-Input Player input via keyboard, mouse, gamepad, and more A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17224 opened Jan 7, 2025 by alice-i-cecile Loading…
6 tasks done
0.16
Stop automatically generating meta files for assets while using asset processing. A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17216 opened Jan 7, 2025 by andriyDev Loading…
Improved Command Errors A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17215 opened Jan 7, 2025 by cart Loading… 0.16
Use multi_draw_indirect_count where available, in preparation for two-phase occlusion culling. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17211 opened Jan 7, 2025 by pcwalton Loading… 0.16
Add Image constructor specialised for rendering to a texture A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17209 opened Jan 7, 2025 by tigregalis Loading…
Fix scale_factor_override not used in window creation A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17208 opened Jan 7, 2025 by chompaa Loading…
Per world access lists and utils A-App Bevy apps and plugins A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#17198 opened Jan 6, 2025 by ElliottjPierce Loading…
Make EntityMapper fallible A-ECS Entities, components, systems, and events A-Networking Sending data between clients, servers and machines D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17197 opened Jan 6, 2025 by cBournhonesque Loading…
Allow opting-out of check_visibility system and creation of their own A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#17189 opened Jan 6, 2025 by Phoqinu Loading…
Run example validation jobs on ubuntu-latest A-Build-System Related to build systems or continuous integration D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-Linux Specific to the Linux desktop operating system S-Blocked This cannot move forward until something else changes
#17169 opened Jan 5, 2025 by rparrett Loading…
[InstanceInputUniformBuffer::remove] could cause incorrect behaviour. A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#17166 opened Jan 5, 2025 by Bleachfuel Draft
Relax documented safety requirements for *_assume_mut A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Unsafe Touches with unsafe code in some way S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#17140 opened Jan 4, 2025 by vil-mo Loading…
bevy_core_pipeline: Apply #![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)] A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17137 opened Jan 4, 2025 by LikeLakers2 Loading…
Support texture atlases in CustomCursor::Image A-Windowing Platform-agnostic interface layer to run your app in C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#17121 opened Jan 3, 2025 by mgi388 Loading… 0.16
Update render_resource gpu buffer doc comments A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17118 opened Jan 3, 2025 by Weshnaw Loading…
Add NameOrEntity::get_from_query method A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#17077 opened Jan 1, 2025 by Olle-Lukowski Loading…
Improved Text2d glyph batching A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17041 opened Dec 30, 2024 by ickshonpe Loading…
ProTip! no:milestone will show everything without a milestone.