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biralavor authored Jan 20, 2025
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# 42_cube3D
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever, to explore ray-casting. Pair-programming with @GioGardinali
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever, to explore ray-casting.
> [!Tip]
> - We will build this game **without any game engine** (like Unity, Unreal Godot, etc). Instead, we will use just the **Math Library** and a **Image Controller Library** called [MXL Codam](https://github.com/codam-coding-college/MLX42)
> - Our game will simulates a 3D environment (but it is totally 2D inside), using raycast calculations to a faster image rendering
> - This is a **Pair-programming** project with @GioGardinali, in a **TBD** mode ([Trunk Based Development](https://trunkbaseddevelopment.com/#one-line-summary) which help us to do small merges, in a non-stop iteration). You can follow the **Project Development** at [Github Projects](https://github.com/users/biralavor/projects/10)
> - You can follow our **Automated Tests** at [GitHub Actions](https://github.com/biralavor/42_cube3D/actions)
> [!WARNING]
> **cub3d** is a WIP Project
> **cub3d** is a WIP Project. Please check what we're doing now at [Github Projects](https://github.com/users/biralavor/projects/10)
## Here is what we have done so far:
The majority functions of `map_validation_manager` was built in boolean type. This approach helps code maintenance and readability.
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