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Zeromq client server article #49

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RoboDoig
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This is an article / tutorial on using Bonsai.ZeroMQ to build a simple client-server network similar to a multiplayer game. It covers:

  • Network design.
  • 0MQ socket choice for the network architecture.
  • Different server-client communication patterns (bounceback, all-client broadcast, peer-client broadcast).
  • Explanation of using SelectMany to implement different server-client communication patterns.

TODOs:

  • xrefs for all operators and properties
  • links to .bonsai workflows

Could additionally include:

  • clients sending more complex updates (e.g. video, position, sensor data etc.)
  • hosting and scaling the server according to client load
  • integrating with a game engine

@glopesdev glopesdev changed the base branch from develop to main September 20, 2022 13:22
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CLAassistant commented Nov 7, 2023

CLA assistant check
All committers have signed the CLA.

@banchan86 banchan86 added the article New documentation article label Dec 27, 2024
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Closed as this article has been moved to Bonsai.ZeroMQ repo bonsai-rx/zeromq#17

@banchan86 banchan86 closed this Jan 16, 2025
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