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Add equip method and adapt it to gist
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Original file line number | Diff line number | Diff line change |
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@@ -1,5 +1,81 @@ | ||
# frozen_string_literal: true | ||
require "pp" | ||
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class Monstercard < Card | ||
validates :title, :description, :image, :action, :draw_chance, :level, :element, :bad_things, :rewards_treasure, :atk_points, :level_amount, :type, presence: true | ||
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def self.equip_monster(params, player) | ||
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#TODO frontend schickt player und unique card_id und monsterslot | ||
# player = Player.find_by("id=?", params["player_id"]) | ||
# gameboard = Gameboard.find_by("id=?", params["gameboard_id"]) | ||
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deck_card = Ingamedeck.find_by("id=?", params["unique_equip_id"]) | ||
monsterslot = Ingamedeck.find_by("id=?", params["unique_monster_id"]) | ||
# deck_card = Ingamedeck.find_by("id=?", card_id) | ||
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pp player | ||
pp deck_card | ||
pp monsterslot | ||
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# pp player.monstertwo.cards | ||
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#define which monster | ||
case monsterslot | ||
when "Monsterone" | ||
monster_to_equip = player.monsterone | ||
when "Monstertwo" | ||
monster_to_equip = player.monstertwo | ||
else | ||
monster_to_equip = player.monsterthree | ||
end | ||
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pp monster_to_equip | ||
# type = "ERROR" | ||
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# #find "original" card, only advance if found | ||
unless deck_card.nil? | ||
card = Card.find_by("id=?", deck_card.card_id) | ||
#TODO validieren | ||
cardtype = card.type | ||
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pp card | ||
# # there already are 5 items, you can't put any mor (6 because the monster itself is in this table) | ||
if monster_to_equip.cards.count == 6 | ||
type = "ERROR" | ||
message = "You can't put any more items on this monster." | ||
# GameChannel.broadcast_to(gameboard, {type: 'ERROR', params: { message: "You can't put any more items on this monster." } }) | ||
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# category already on monster | ||
elsif monster_to_equip.cards.where("item_category=?", card.item_category).count > 0 | ||
type = "ERROR" | ||
message = "You already have this type of item on your monster! (#{card.item_category})" | ||
# GameChannel.broadcast_to(gameboard, {type: 'ERROR', params: { message: "You already have this type of item on your monster! (#{card.item_category})" } }) | ||
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# not an item | ||
elsif cardtype != "Itemcard" | ||
type = "ERROR" | ||
message = "Sorry, you can't put anything on your monster that is not an item!" | ||
# GameChannel.broadcast_to(gameboard, {type: 'ERROR', params: { message: "Sorry, you can't put anything on your monster that is not an item!"} }) | ||
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# yay | ||
else | ||
type = "GAMEBOARD_UPDATE" | ||
deck_card.update_attribute(:cardable_type, params["slot"]) | ||
player_atk = monster_to_equip.cards.sum(:atk_points) | ||
player.update_attribute(:attack, player_atk) | ||
message = "Successfully equipped." | ||
# GameChannel.broadcast_to(gameboard, {type: 'GAMEBOARD_UPDATE', params: Gameboard.broadcast_game_board(gameboard) }) | ||
end | ||
end | ||
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if deck_card == nil | ||
type = "ERROR" | ||
message = "Card not found. Something went wrong." | ||
# GameChannel.broadcast_to(gameboard, {type: 'ERROR', params: { message: "Card not found"} }) | ||
end | ||
# type = "equip" | ||
{type: type, message: message} | ||
end | ||
end |