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55 Initialize UI Elements correctly for multichannel TIFF images #72
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…function to convert RGB tuple to a hex color string
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Pull Request Review: Multi-Channel TIFF Image Support in Cellpose
Summary
This pull request addresses issue #55 by enhancing the Cellpose UI to better handle multi-channel TIFF images. The modifications include dynamic UI initialization based on the number of layers in the loaded TIFF image and ensuring that UI components are hidden when non-TIFF images or TIFF images with fewer than three layers are loaded. These improvements result in a more user-friendly interface, particularly when dealing with complex, multi-layer TIFF files.
Changes Implemented
- Function
rgb_to_hex(self, rgb_tuple)
:- Color Conversion: This function was refactored and extracted from its previous location because the program would not run without it (in commit e7a0614). By pulling it out, the program now runs without issues. This function converts RGB tuples into hexadecimal strings, which are then used to set color values for the UI components.
Functionality Testing
-
UI Initialization:
- When a multi-layer TIFF image is loaded,
N
on/off buttons,N
color buttons,N
sliders, andN
marker names appear in the UI, whereN
is the number of layers in the TIFF image. The components are hidden when a non-TIFF image or a TIFF with fewer than three layers is loaded.
- When a multi-layer TIFF image is loaded,
-
Edge Case Testing:
- Tested with images containing various numbers of layers to confirm that the UI components correctly adjust to the number of layers. Additionally, verified that the color buttons cycle through the predefined color stack when
N > len(colors)
.
- Tested with images containing various numbers of layers to confirm that the UI components correctly adjust to the number of layers. Additionally, verified that the color buttons cycle through the predefined color stack when
-
Manual Testing:
- The changes were manually tested by loading multi-layer TIFF images to confirm that the UI components such as color buttons, sliders, and on/off buttons are displayed correctly. Furthermore, confirmed that the components are hidden and marker names change appropriately when non-TIFF images are loaded.
Overall, the pull request has successfully introduced the required functionality to handle multi-channel TIFF images, and the program now runs smoothly with the refactored rgb_to_hex
method.
Good Job, looks very good!
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Tested the changes:
- Cellpose works correctly when no tiff is loaded
- menu initializes with the correct number of sliders, buttons
- buttons have the right initial color
- The code is well commented and understandable
Description
This pull request solves issue #55 and introduces enhancements to handle multi-channel TIFF images in Cellpose. The main improvements include initializing UI components such as color buttons, sliders, and on/off buttons based on the number of layers in the loaded TIFF image. This way, the user will have a well-configured interface for analyzing multi-layer TIFF images. Additionally, the UI now correctly hides these components when a non-TIFF image is loaded or the number of layers in an image is smaller than 3.
Changes Made
1.
io.py
_load_image
:parent.generate_multi_channel_ui(num_layers, is_tiff)
to set up UI components for the multi-channel image2.
gui.py
generate_multi_channel_ui(self, num_layers, is_tiff)
:rgb_to_hex(self, rgb_tuple)
:Initial Color Values:
color_initialization
method and is correctly applied withingenerate_multi_channel_ui
. This method ensures that the colors are assigned to thecolors_stack
in a cyclic manner based on the number of layers in the loaded TIFF imageFunctionality
UI Initialization:
N
on/off buttons,N
color dialog buttons,N
sliders, andN
marker names are visible (N
is the number of layers)Visibility:
Additional:
Implementation Details
PIL
library to support TIFF image loading and processingTesting
N > len(colors)