SHADERed v1.3.6
CHANGELOG:
- [DEBUGGER] add immediate window
- [DEBUGGER] add watches
- [DEBUGGER] add conditional breakpoints
- [DEBUGGER] add a feature that executes expressions on hover
- [DEBUGGER] add color preview for vec3 and vec4 variables
- add code snippets (located in Options)
- add a feature that allows exporting images, textures & render textures to an image file
- add ability to disable compute pass
- add ability to update image's content from a loaded texture
- add markers to text editor's scrollbar
- add "Auto indent on paste" option
- add IsSavingToFile system variable
- add custom file dialogs
- add ability to add multiple textures to project at once
- add KeyboardTexture description in Help -> Information
- implement IPlugin2
- redesign "Output" window
- fix text editor's "Find and replace" feature
- fix a bug that would crash SHADERed when using multiple compute shaders
- fix a bug that would crash SHADERed when deleting a buffer
- fix a bug that would crash SHADERed when setting FPS limit to 0 while the FPS limit is applied to whole application
- fix a bug that would add textures to Shader Pass' variables when using "auto variables" feature
- fix a bug that caused SHADERed not to apply 'system value' if a variable previously used a function
- fix cubemaps
- fix cubemap example
- fix a bug that would incorrectly report an error when exporting project to a C++ file
- fix a bug that would add some themes two times to the theme list in options
- fix a bug that wouldn't sync breakpoint's state when toggling it through the "Breakpoints" window
- remove "Create shader file" menu item
- rename "Active autocomplete" option to "Continuous autocomplete"