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* add environment variable SGL_WINED3D_DONT_VFLIP * fix SGL_CMD_BUFFERSTORAGE which was incorrectly calling glBufferData * bumped extensions from 52 to 81 * add icd_resize to glScissor * add glActiveTextureARB, glClientActiveTextureARB
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Original file line number | Diff line number | Diff line change |
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@@ -3,6 +3,7 @@ | |
#define _WINDRV_H_ | ||
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void WinDrvSetModuleAddress(HMODULE module); | ||
void WinDrvSetVflip(BOOL flip); | ||
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#endif | ||
#endif |
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