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built new rules
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@RULE Fusion
********************************
**** COMPILED FROM NUTSHELL ****
**** v0.6.3 ****
********************************

Fusion is a rule I devised that is a 'fusion' of many different wire-like rules. It steals properties from:
* Wireworld++ => tiny AND/XOR gates
* NoTimeAtAll => stagnating signals
* Digital => diagonal inputs, orthogonal outputs
* DECA => tiny AND/ANDNOT gates

States:

0: background
1: strong head
2: strong tail
3: strong wire
4: weak head
5: weak tail
6: weak wire
7: NTAA head 1
8: NTAA head 0
9: NTAA tail
10: NTAA wire
--------------NTAA Table----------
0: blank
1: wire
2: wire 0
3: wire 1
4: tail


@TABLE
neighborhood: Moore
symmetries: rotate4reflect
n_states: 11

var any.0 = {0,1,2,3,4,5,6,7,8,9,10}
var any.1 = any.0
var any.2 = any.0
var any.3 = any.0
var any.4 = any.0
var any.5 = any.0
var any.6 = any.0
var any.7 = any.0
var anyNTAA.0 = {8,9,10,7}
var anyNTAA.1 = anyNTAA.0
var _a0.0 = {1,7}
var _a0.1 = _a0.0
var _b0.0 = {4,7}
var _b0.1 = _b0.0
var notNTAAHead.0 = {0,1,2,3,4,5,6,9,10}
var notNTAAHead.1 = notNTAAHead.0
var notNTAAHead.2 = notNTAAHead.0
var notNTAAHead.3 = notNTAAHead.0
var _e0.0 = {0,2,3,4,5,6,8,9,10}
var _e0.1 = _e0.0
var _e0.2 = _e0.0
var _e0.3 = _e0.0
var _e0.4 = _e0.0
var _e0.5 = _e0.0
var _e0.6 = _e0.0
var _f0.0 = {0,1,2,3,5,6,8,9,10}
var _f0.1 = _f0.0
var _f0.2 = _f0.0
var _f0.3 = _f0.0
var _f0.4 = _f0.0
var _f0.5 = _f0.0
var _f0.6 = _f0.0
var _g0.0 = {8,7}
var _g0.1 = _g0.0
var _g0.2 = _g0.0
var _h0.0 = {0,1,2,3,4,5,6,7,8,9}
var _h0.1 = _h0.0
var _h0.2 = _h0.0
var _h0.3 = _h0.0
var _i0.0 = {1,2,4}
var _j0.0 = {8,7}
var _j0.1 = _j0.0
var _k0.0 = {1,4}
var _k0.1 = _k0.0

#### symmetries: permute
# wireworld heads
Fusion.ruel
1, any.0, any.1, any.2, any.3, any.4, any.5, any.6, any.7, 2
2, any.0, any.1, any.2, any.3, any.4, any.5, any.6, any.7, 3
Fusion.ruel
4, any.0, any.1, any.2, any.3, any.4, any.5, any.6, any.7, 5
5, any.0, any.1, any.2, any.3, any.4, any.5, any.6, any.7, 6
# wireworld transitions
Fusion.ruel
3, _a0.0, _e0.0, _e0.1, _e0.2, _e0.3, _e0.4, _e0.5, _e0.6, 1
3, _e0.0, _a0.0, _e0.1, _e0.2, _e0.3, _e0.4, _e0.5, _e0.6, 1
3, _a0.0, _e0.0, _e0.1, _e0.2, _a0.1, _e0.3, _e0.4, _e0.5, 1
3, _e0.0, _a0.0, _e0.1, _a0.1, _e0.2, _e0.3, _e0.4, _e0.5, 1
3, _e0.0, _a0.0, _e0.1, _e0.2, _e0.3, _a0.1, _e0.4, _e0.5, 1
3, _a0.0, _e0.0, _e0.1, _a0.1, _e0.2, _e0.3, _e0.4, _e0.5, 1
3, _a0.0, _e0.0, _a0.1, _e0.1, _e0.2, _e0.3, _e0.4, _e0.5, 1
3, _a0.0, _a0.1, _e0.0, _e0.1, _e0.2, _e0.3, _e0.4, _e0.5, 1
Fusion.ruel
3, _b0.0, _f0.0, _f0.1, _f0.2, _b0.1, _f0.3, _f0.4, _f0.5, 1
3, _f0.0, _b0.0, _f0.1, _b0.1, _f0.2, _f0.3, _f0.4, _f0.5, 1
3, _f0.0, _b0.0, _f0.1, _f0.2, _f0.3, _b0.1, _f0.4, _f0.5, 1
3, _b0.0, _f0.0, _f0.1, _b0.1, _f0.2, _f0.3, _f0.4, _f0.5, 1
3, _b0.0, _f0.0, _b0.1, _f0.1, _f0.2, _f0.3, _f0.4, _f0.5, 1
3, _b0.0, _b0.1, _f0.0, _f0.1, _f0.2, _f0.3, _f0.4, _f0.5, 1
Fusion.ruel
6, _a0.0, _e0.0, _e0.1, _e0.2, _e0.3, _e0.4, _e0.5, _e0.6, 4
6, _e0.0, _a0.0, _e0.1, _e0.2, _e0.3, _e0.4, _e0.5, _e0.6, 4
6, _a0.0, _e0.0, _e0.1, _e0.2, _a0.1, _e0.3, _e0.4, _e0.5, 4
6, _e0.0, _a0.0, _e0.1, _a0.1, _e0.2, _e0.3, _e0.4, _e0.5, 4
6, _e0.0, _a0.0, _e0.1, _e0.2, _e0.3, _a0.1, _e0.4, _e0.5, 4
6, _a0.0, _e0.0, _e0.1, _a0.1, _e0.2, _e0.3, _e0.4, _e0.5, 4
6, _a0.0, _e0.0, _a0.1, _e0.1, _e0.2, _e0.3, _e0.4, _e0.5, 4
6, _a0.0, _a0.1, _e0.0, _e0.1, _e0.2, _e0.3, _e0.4, _e0.5, 4
Fusion.ruel
6, _b0.0, _f0.0, _f0.1, _f0.2, _f0.3, _f0.4, _f0.5, _f0.6, 4
6, _f0.0, _b0.0, _f0.1, _f0.2, _f0.3, _f0.4, _f0.5, _f0.6, 4
# NoTomeAtAll
#### symmetries: rotate4reflect
Fusion.ruel
10, _g0.0, any.0, any.1, any.2, any.3, any.4, any.5, any.6, 10 # A wire with an adjacent head never turns to a head
Fusion.ruel
_g0.0, _h0.0, any.0, _h0.1, any.1, _h0.2, any.2, _h0.3, any.3, 9 # A head only becomes tail if there is no wire
Fusion.ruel
9, notNTAAHead.0, any.0, notNTAAHead.1, any.1, notNTAAHead.2, any.2, notNTAAHead.3, any.3, 10 # A tail only becomes wire if there is no head
# use NTAA heads as DECA red/green blocker states
Fusion.ruel
8, _i0.0, any.0, notNTAAHead.0, any.1, notNTAAHead.1, any.2, notNTAAHead.2, any.3, 7 # toggle when next to strong head, strong tail, or weak head and no NTAA neighbors
7, _i0.0, any.0, notNTAAHead.0, any.1, notNTAAHead.1, any.2, notNTAAHead.2, any.3, 8
# NTAA XOR/Onehot gates
#### symmetries: rotate4reflect
Fusion.ruel
10, 0, any.0, _j0.1, any.1, 10, any.2, _j0.1, any.3, 8
10, 10, any.0, _j0.0, any.1, 10, any.2, _j0.0, any.3, 10
Fusion.ruel
10, 0, any.0, 7, any.1, 10, any.2, 8, any.3, 7
10, 10, any.0, 7, any.1, 10, any.2, 8, any.3, 10
10, 0, any.0, 7, any.1, 10, any.2, 8, any.3, 7
10, 10, any.0, 7, any.1, 10, any.2, 8, any.3, 10
#### symmetries: permute
Fusion.ruel
10, 10, 10, anyNTAA.0, anyNTAA.1, 10
10, 10, anyNTAA.0, 10, anyNTAA.1, 10
Fusion.ruel
10, 10, 10, 10, 7, 7, 7, 8, 8, 7
10, 10, 10, 10, 7, 7, 8, 7, 8, 7
10, 10, 10, 10, 7, 7, 8, 8, 7, 7
10, 10, 10, 10, 7, 8, 7, 7, 8, 7
10, 10, 10, 10, 7, 8, 7, 8, 7, 7
10, 10, 10, 10, 8, 7, 7, 7, 8, 7
10, 10, 10, 7, 10, 7, 7, 8, 8, 7
10, 10, 10, 7, 10, 7, 8, 7, 8, 7
10, 10, 10, 7, 10, 7, 8, 8, 7, 7
10, 10, 10, 7, 10, 8, 7, 7, 8, 7
10, 10, 10, 7, 10, 8, 7, 8, 7, 7
10, 10, 10, 7, 10, 8, 8, 7, 7, 7
10, 10, 10, 7, 7, 10, 7, 8, 8, 7
10, 10, 10, 7, 7, 10, 8, 7, 8, 7
10, 10, 10, 7, 7, 10, 8, 8, 7, 7
10, 10, 10, 7, 7, 7, 10, 8, 8, 7
10, 10, 10, 7, 7, 7, 8, 10, 8, 7
10, 10, 10, 7, 7, 7, 8, 8, 10, 7
10, 10, 10, 7, 7, 8, 10, 7, 8, 7
10, 10, 10, 7, 7, 8, 10, 8, 7, 7
10, 10, 10, 7, 7, 8, 7, 10, 8, 7
10, 10, 10, 7, 7, 8, 7, 8, 10, 7
10, 10, 10, 7, 7, 8, 8, 10, 7, 7
10, 10, 10, 7, 7, 8, 8, 7, 10, 7
10, 10, 10, 7, 8, 10, 7, 7, 8, 7
10, 10, 10, 7, 8, 10, 7, 8, 7, 7
10, 10, 10, 7, 8, 10, 8, 7, 7, 7
10, 10, 10, 7, 8, 7, 10, 7, 8, 7
10, 10, 10, 7, 8, 7, 10, 8, 7, 7
10, 10, 10, 7, 8, 7, 7, 10, 8, 7
10, 10, 10, 7, 8, 7, 7, 8, 10, 7
10, 10, 10, 7, 8, 7, 8, 10, 7, 7
10, 10, 10, 7, 8, 7, 8, 7, 10, 7
10, 10, 10, 7, 8, 8, 10, 7, 7, 7
10, 10, 10, 7, 8, 8, 7, 10, 7, 7
10, 10, 10, 8, 10, 7, 7, 7, 8, 7
10, 10, 10, 8, 10, 7, 7, 8, 7, 7
10, 10, 10, 8, 10, 7, 8, 7, 7, 7
10, 10, 10, 8, 10, 8, 7, 7, 7, 7
10, 10, 10, 8, 7, 10, 7, 7, 8, 7
10, 10, 10, 8, 7, 10, 7, 8, 7, 7
10, 10, 10, 8, 7, 10, 8, 7, 7, 7
10, 10, 10, 8, 7, 7, 10, 7, 8, 7
10, 10, 10, 8, 7, 7, 10, 8, 7, 7
10, 10, 10, 8, 7, 7, 7, 10, 8, 7
10, 10, 10, 8, 7, 7, 7, 8, 10, 7
10, 10, 10, 8, 7, 7, 8, 10, 7, 7
10, 10, 10, 8, 7, 8, 10, 7, 7, 7
10, 10, 10, 8, 7, 8, 7, 10, 7, 7
10, 10, 10, 8, 8, 10, 7, 7, 7, 7
10, 10, 10, 8, 8, 7, 10, 7, 7, 7
10, 10, 10, 8, 8, 7, 7, 10, 7, 7
10, 10, 7, 10, 7, 10, 7, 8, 8, 7
10, 10, 7, 10, 7, 10, 8, 7, 8, 7
10, 10, 7, 10, 7, 7, 10, 8, 8, 7
10, 10, 7, 10, 7, 7, 8, 10, 8, 7
10, 10, 7, 10, 7, 8, 10, 7, 8, 7
10, 10, 7, 10, 7, 8, 10, 8, 7, 7
10, 10, 7, 10, 7, 8, 7, 10, 8, 7
10, 10, 7, 10, 8, 10, 7, 7, 8, 7
10, 10, 7, 10, 8, 7, 10, 7, 8, 7
10, 10, 7, 7, 10, 7, 10, 8, 8, 7
10, 10, 7, 7, 10, 7, 8, 10, 8, 7
10, 10, 7, 7, 10, 8, 10, 7, 8, 7
10, 10, 7, 7, 10, 8, 10, 8, 7, 7
10, 10, 7, 7, 10, 8, 7, 10, 8, 7
10, 10, 7, 7, 7, 10, 8, 10, 8, 7
10, 10, 7, 8, 10, 7, 10, 7, 8, 7
10, 10, 7, 8, 10, 7, 10, 8, 7, 7
10, 10, 8, 7, 10, 7, 10, 7, 8, 7
10, 7, 10, 7, 10, 7, 10, 8, 8, 7
10, 7, 10, 7, 10, 8, 10, 7, 8, 7
10, 7, 10, 7, 10, 8, 10, 8, 7, 7
10, 7, 10, 7, 10, 8, 7, 8, 10, 7
10, 7, 10, 8, 10, 7, 10, 8, 7, 7
10, 7, 10, 8, 10, 8, 10, 7, 7, 7
Fusion.ruel
10, 10, 10, 10, 10, 10, _g0.0, _g0.1, _g0.2, 8
10, 10, 10, 10, 10, _g0.0, 10, _g0.1, _g0.2, 8
10, 10, 10, 10, 10, _g0.0, _g0.1, 10, _g0.2, 8
10, 10, 10, 10, 10, _g0.0, _g0.1, _g0.2, 10, 8
10, 10, 10, 10, _g0.0, 10, 10, _g0.1, _g0.2, 8
10, 10, 10, 10, _g0.0, 10, _g0.1, 10, _g0.2, 8
10, 10, 10, _g0.0, 10, 10, 10, _g0.1, _g0.2, 8
10, 10, 10, _g0.0, 10, 10, _g0.1, 10, _g0.2, 8
10, 10, 10, _g0.0, 10, _g0.1, 10, 10, _g0.2, 8
10, 10, 10, _g0.0, 10, _g0.1, 10, _g0.2, 10, 8
# activate when Wireworld++heads
Fusion.ruel
10, _k0.0, any.0, any.1, any.2, any.3, any.4, any.5, any.6, 8
10, any.0, _k0.0, any.1, any.2, any.3, any.4, any.5, any.6, 8
Fusion.ruel
10, _k0.0, _k0.1, any.0, any.1, any.2, any.3, any.4, any.5, 7
10, _k0.0, any.0, _k0.1, any.1, any.2, any.3, any.4, any.5, 7
10, _k0.0, any.0, any.1, _k0.1, any.2, any.3, any.4, any.5, 7
10, _k0.0, any.0, any.1, any.2, _k0.1, any.3, any.4, any.5, 7
10, any.0, _k0.0, any.1, _k0.1, any.2, any.3, any.4, any.5, 7
10, any.0, _k0.0, any.1, any.2, any.3, _k0.1, any.4, any.5, 7

@COLORS
0 0 0 0
1 255 255 0
2 119 119 0
3 102 0 51
4 255 255 255
5 136 136 136
6 34 34 34
7 0 255 0
8 255 0 0
9 119 119 119
10 0 0 119

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