Rise of the Triad (1994)'s multiplayer modes reimplemented in the FTEQW engine.
There is an official packages repository for additional levels and goodies, which can be found here.
This project is heavily work-in-progress and no functionality is guaranteed. Use at your own risk.
NOTE: An OpenGL build of FTEQW is required. DirectX and Vulkan builds are unsupported.
- Add support for loading ROTT:LE mapset files.
- Create package for Dakkijam: The Precursor.
- Add support for using shareware game data instead of registered.
Triad Arena has limited Steam integration for finding and loading existing Rise of the Triad installations. The following games, if installed, will be loaded:
If the engine fails to find Steam or you don't have the required games
installed, you can provide the game data in triadarena/data/
.
The bare minimum files required for running the game are:
471a7b77fd03bbdd43a2dec3ca56034981bcab2eff8d4046bfbaa7b57a186b66 darkwar.rtc
78761bdc78cb2340b71e3b7b320dbe47e3f7dbcd0eb456fc084973acd582edeb darkwar.wad
- ROTT Central for playtesting and support
- Spike for the wonderful FTEQW engine
- id Software for making Quake
- Apogee Software for making Rise of the Triad
GNU GPL v2
Copyright (C) 1994-1995 Apogee Software, Ltd.
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2023-2025 erysdren (it/its)
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.