Author: Eric Sluyter
Port of filter described by Antti Houvilainen in text "Non linear digital implementation of the moog ladder filter"
- CMake >= 3.5
- SuperCollider source code
Clone the project, then use CMake to configure and build it. If you start from a directory that contains the directory where you cloned SuperCollider, the following commands will work.
git clone https://esluyter/houvilainenfilter
cd houvilainenfilter
mkdir build
cd build
Then, depending on your toolchain:
# Linux + make
cmake .. -DCMAKE_BUILD_TYPE=Release
make -j
make install
# macOS + Xcode
cmake .. -GXcode -DSC_PATH=/path/to/supercollider
cmake --build . --config Release
# Windows + VS 2017
cmake .. -G"Visual Studio 15 2017 Win64"
cmake --build . --config Release
cmake --build . --config Release --target Install
You may want to manually specify the install location in the first step to point it at your
SuperCollider extensions directory: add the option -DCMAKE_INSTALL_PREFIX=/path/to/extensions
.
Use the command in regenerate
to update CMakeLists.txt when you add or remove files from the
project. You don't need to run it if you only change the contents of existing files. You may need to
edit the command if you add, remove, or rename plugins, to match the new plugin paths. Run the
script with --help
to see all available options.