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Heretic: Adding a11y-Option - Flickering Sector Lighting (#1246)
* Heretic: Adding a11y Flickering Option Option added based upon the crispy doom implementation. * Heretic: Fixing segment check to use correct rlightlevel * Heretic: Store rlightlevel in Saves to have consistent lighting on unarchiving. * Heretic: Undo rlightlevel saving, reconstruct rlightlevel from maxlight for flashers * Heretic: Fixing whitespaces in p_setup.c * Heretic: Fixing whitespaces in p_lights.c * Heretic: Check rlightlevel instead of llightlevel for rejecting empty lines and triggers * Heretic: Restore rlightlevel when unarchiving .. to reflect light-changes done throughout the map.
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