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Doom & Heretic: suppress pause when a new game is started #1209

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Jul 25, 2024
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3 changes: 2 additions & 1 deletion src/doom/g_game.c
Original file line number Diff line number Diff line change
Expand Up @@ -807,7 +807,8 @@ void G_BuildTiccmd (ticcmd_t* cmd, int maketic)
}

// special buttons
if (sendpause)
// [crispy] suppress pause when a new game is started
if (sendpause && gameaction != ga_newgame)
{
sendpause = false;
// [crispy] ignore un-pausing in menus during demo recording
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3 changes: 2 additions & 1 deletion src/heretic/g_game.c
Original file line number Diff line number Diff line change
Expand Up @@ -891,7 +891,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, int maketic)
//
// special buttons
//
if (sendpause)
// [crispy] suppress pause when a new game is started
if (sendpause && gameaction != ga_newgame)
{
sendpause = false;
cmd->buttons = BT_SPECIAL | BTS_PAUSE;
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