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brofar authored Aug 10, 2021
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<h3 class="w3-text-gray"><b>Encounter Calculator</b></h3>
<h6 class="w3-text-orange"><i class="fa fa-users fa-fw w3-margin-right"></i>Collaboration with awesomeWaves</h6>
<p>Using the previous encounter formation ID along with the encounter counter (total number of encounters) we can tell which encounter formation we will receive next.</p>
<p><a href="./EncounterCalculator" class="w3-btn w3-orange w3-round-xxlarge w3-text-white">Explore ></a></p>
<p class="w3-right-align"><a href="./EncounterCalculator" class="w3-btn w3-orange w3-round-xxlarge w3-text-white">Explore ></a></p>
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<h3 class="w3-text-gray"><b>Cheat Engine Tables</b></h3>
<h6 class="w3-text-orange"><i class="fa fa-users fa-fw w3-margin-right"></i>With data from Kaivel, awesomeWaves, BlRT, and others</h6>
<p>A file for use with <a href="https://www.cheatengine.org/">Cheat Engine</a> to read various aspects of the game's memory.</p>
<p><a href="https://github.com/brofar/ff8/releases" class="w3-btn w3-orange w3-round-xxlarge w3-text-white">Explore ></a></p>
<p class="w3-right-align"><a href="https://github.com/brofar/ff8/releases" class="w3-btn w3-orange w3-round-xxlarge w3-text-white">Explore ></a></p>
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<h3 class="w3-text-gray"><b>Caraway Code</b></h3>
<p>Small program that reads a specific memory address from FF8_EN or FF8_FR (Steam 2013 / non-remaster) containing the code to get into Caraway's mansion.</p>
<p><a href="https://github.com/brofar/ff8-Julia" class="w3-btn w3-orange w3-round-xxlarge w3-text-white">Explore ></a></p>
<p class="w3-right-align"><a href="https://github.com/brofar/ff8-Julia" class="w3-btn w3-orange w3-round-xxlarge w3-text-white">Explore ></a></p>
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<h3 class="w3-text-gray"><b>Controls Randomizer</b></h3>
<p>Randomizes controller inputs while playing FF8 by reading and shuffling the control mapping in the game's memory while you play. Has some configuration options.</p>
<p><a href="https://github.com/brofar/ff8-controls-randomizer" class="w3-btn w3-orange w3-round-xxlarge w3-text-white">Explore ></a></p>
<p class="w3-right-align"><a href="https://github.com/brofar/ff8-controls-randomizer" class="w3-btn w3-orange w3-round-xxlarge w3-text-white">Explore ></a></p>
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<h3 class="w3-text-gray"><b>Card RNG Manip Tool (Web version)</b></h3>
<h6 class="w3-text-orange"><i class="fa fa-users fa-fw w3-margin-right"></i>Based on <a href="https://www.speedrun.com/ff8/resources">tools/information from Revang, Kaivel, Kiitoksia</a></h6>
<p>A webpage to keep track of early game RNG events to help with Zell card.</p>
<p><a href="./Manip-HTML" class="w3-btn w3-orange w3-round-xxlarge w3-text-white">Explore ></a></p>
<p class="w3-right-align"><a href="./Manip-HTML" class="w3-btn w3-orange w3-round-xxlarge w3-text-white">Explore ></a></p>
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<h3 class="w3-text-gray"><b>Final Party Manipulation</b></h3>
<h6 class="w3-text-orange"><i class="fa fa-users fa-fw w3-margin-right"></i>Based on code from Pingval and refinements by awesomeWaves</a></h6>
<p>Conversion of Pingval's final party manipulation code for Playstation and awesomeWaves' modifications for PC ruby script to JS, so that it can be run on the web without requiring runners to install Ruby.</p>
<p><a href="./Final-Party-Manip-PC" class="w3-btn w3-orange w3-round-xxlarge w3-text-white">Explore ></a></p>
<p class="w3-right-align"><a href="./Final-Party-Manip-PC" class="w3-btn w3-orange w3-round-xxlarge w3-text-white">Explore ></a></p>
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<h3 class="w3-text-gray"><b>Memory Addresses (PC)</b></h3>
<p>Lists of RAM addresses and their expected contents.</p>
<p><a href="https://github.com/brofar/ff8/tree/main/Memory%20Addresses" class="w3-btn w3-orange w3-round-xxlarge w3-text-white">Explore ></a></p>
<p class="w3-right-align"><a href="https://github.com/brofar/ff8/tree/main/Memory%20Addresses" class="w3-btn w3-orange w3-round-xxlarge w3-text-white">Explore ></a></p>
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