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Try to add missing SDL_revision.h and SDL_config.h headers
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o01eg committed Dec 23, 2024
1 parent d93ab70 commit 37e360e
Showing 1 changed file with 2 additions and 2 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ index 1bc7ffb..5bc532e 100644
endif()
if(APPLE)
+ set_target_properties(SDL2 PROPERTIES
+ PUBLIC_HEADER "${SDL2_INCLUDE_FILES} ${SDL_GENERATED_HEADERS}")
+ PUBLIC_HEADER "${SDL2_INCLUDE_FILES} ${SDL_GENERATED_HEADERS} ${SDL2_BINARY_DIR}/include/SDL_revision.h ${SDL2_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>/SDL_config.h")
# FIXME: Remove SOVERSION in SDL3
set_target_properties(SDL2 PROPERTIES
MACOSX_RPATH 1
Expand All @@ -42,7 +42,7 @@ index 1bc7ffb..5bc532e 100644
OUTPUT_NAME "${sdl_static_libname}"
POSITION_INDEPENDENT_CODE "${SDL_STATIC_PIC}")
+ set_target_properties(SDL2-static PROPERTIES
+ PUBLIC_HEADER "${SDL2_INCLUDE_FILES} ${SDL_GENERATED_HEADERS}")
+ PUBLIC_HEADER "${SDL2_INCLUDE_FILES} ${SDL_GENERATED_HEADERS} ${SDL2_BINARY_DIR}/include/SDL_revision.h ${SDL2_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>/SDL_config.h")
target_compile_definitions(SDL2-static PRIVATE SDL_STATIC_LIB)
# TODO: Win32 platforms keep the same suffix .lib for import and static
# libraries - do we need to consider this?
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