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Update release notes for 1.9.0
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bejado committed Sep 14, 2020
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5 changes: 4 additions & 1 deletion RELEASE_NOTES.md
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## Next release

## v1.9.0

- `MASKED` mode now leaves destination alpha intact (useful for transparent targets).
- `MASKED` mode now benefit from smoothing in `unlit` materials.
- Small performance improvement to FXAA.
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- `View.setAmbientOcclusion()` is deprecated in favor of `View.setAmbientOcclusionOptions`
(⚠️ **API change**).
- Switched to C++17.
- Variance Shadow Mapping (VSM) is now available as an alternative to PCF shadows.
- Variance Shadow Mapping (VSM) is now available as an alternative to PCF shadows (experimental).
- Reduced compiled material sizes by removing unnecessary variants.
- Many improvement and fixes in the Vulkan backend.
- Many improvement and fixes in the Metal backend.
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- Added a way to create an `Engine` asynchronously.
- Highlights are now more stable under depth of field.
- New option to compress highlights before bloom.
- Improvements and fixes to SSAO and DOF.

## v1.8.1

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