v1.43.1
- engine: add support for skinning with more than four bones per vertex.
- engine: remove BloomOptions::anamorphism which wasn't working well in most cases [API CHANGE]
- engine: new API to return a Material's supported variants, C++ only (b/297456590)
- build: fix emscripten-1.3.46 build
- engine: materials built for feature level 0 can now also be loaded in higher feature levels [
⚠️ New Material Version]