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Initial draft of HTML-based Three Meet RPG. Includes rules based of 5E for: + Character creation + Attributes (Might, Cunning and Wisdom) + Basic rules for rolling, advantage/disadvantage, proficiencies, rest and skill + Basic set of backgrounds + Three main classes and basic set of archetypes + Simplified combat rules
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node_modules | ||
*.log | ||
dist |
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# Three Meet | ||
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**Three Meet** is a low-fantasy hack of the fifth edition of the world's most popular table-top roleplaying game (5E). It offers the following new features: | ||
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## Consolidated Attributes | ||
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**Three Meet** consolidates confusing pair of ability scores (Strength/Constitution and Intelligence/Wisdom and Dexterity) for simplicity: **Cunning** (for rogues), **Strength** (for fighters) and **Wisdom** (for wizards and clerics), as well as a “wild card” attribute, Luck. | ||
# Three Meet | ||
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A low-fantasy, grimdark 5E hack for bad times. | ||
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To play pick a GM, [create your character](pages/characters/creating.md), choose a [background](pages/backgrounds/index.md) and [class](pages/classes/index.md), read the [basic](pages/rules/rolling.md) and [combat rules](pages/combat/order.md), and you're ready to play. | ||
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## Credits | ||
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**Design and Layout:** [R.G. Wood](https://grislyeye.com) |
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+ Characters | ||
+ [Creating Characters](pages/characters/creating.md) | ||
+ [Attributes](pages/characters/attributes.md) | ||
+ Basic Rules | ||
+ [Rolling](pages/rules/rolling.md) | ||
+ [Advantage/Disadvantage](pages/rules/advantage.md) | ||
+ [Proficiency](pages/rules/proficiency.md) | ||
+ [Rests](pages/rules/rests.md) | ||
+ [Skills](pages/characters/skills.md) | ||
+ [Backgrounds](pages/backgrounds/index.md) | ||
+ [Acolyte](pages/backgrounds/acolyte.md) | ||
+ [Knave](pages/backgrounds/knave.md) | ||
+ [Sage](pages/backgrounds/sage.md) | ||
+ [Soldier](pages/backgrounds/soldier.md) | ||
+ [Classes](pages/classes/index.md) | ||
+ [The Mighty](pages/classes/mighty.md) | ||
+ [The Cunning](pages/classes/cunning.md) | ||
+ [The Wise](pages/classes/wise.md) | ||
+ Combat | ||
+ [Order of Combat](pages/combat/order.md) | ||
+ [Moves](pages/combat/moves.md) | ||
+ [Attacks](pages/combat/attacks.md) | ||
+ [Health](pages/combat/health.md) | ||
+ Colophon | ||
+ [Links](links.md) | ||
+ [Design Notes](design-notes.md) | ||
+ [Contributing](contributing.md) | ||
+ [License](license.md) | ||
+ [Thanks](thanks.md) |
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# Contributing | ||
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The rules here are designed to be open and anyone is free to make their own hacks. You can get involved, propose changes or copy the rules on [Github](https://github.com/grislyeye/three-meet). See the [license](license.md) for more information. | ||
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This project has the following requirements: | ||
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* [Node.js/NPM](https://docs.npmjs.com/downloading-and-installing-node-js-and-npm) | ||
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## Run | ||
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Execute: | ||
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```sh | ||
$ npm install | ||
$ npm start | ||
``` | ||
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## Deploy | ||
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Execute: | ||
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```sh | ||
$ npm run deploy | ||
``` | ||
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## Future Work | ||
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My main design goal with **Three Meet** is to keep things focussed and simple, while not losing the solid 5E core rules. | ||
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There are plans to expand **Three Meet**, but I hope these will be limited so as not overly complicate the system. If you'd like to see the progress or find what we need help with see the [task board](https://github.com/grislyeye/three-meet/projects/1). |
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# Design Notes | ||
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The rules have been been adapted from 5E for low/grimdark fantasy. Simplified and nerfed as follows: | ||
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### Meaningful Terms | ||
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Traditional roleplaying games come with a lot of baggage. We have obscure terminology like HP, saving throws and AC. Three Meet challenges these conventions to make the game more accessible. For example, hit points are now [Health](pages/combat/health.md). Saving throws are known as [saves](pages/rules/rolling.md?id=saves). | ||
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### Simplified Attributes | ||
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I've always found the standard ability scores (Strength, Constitution, Dexterity, Intelligence, Wisdom and Intelligence) confusing and ambiguous. | ||
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In Three Meet ability scores have been merged into three [attributes](pages/characters/attributes.md): [Might](pages/characters/attributes.md?id=might), [Cunning](pages/characters/attributes.md?id=cunning) and [Wisdom](pages/characters/attributes.md?id=wisdom). | ||
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### Low-Powered Classes | ||
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Classes aren't as powerful. You can only advance to 10th level and with class features more spread out. There are only short rest features, and only one kind of [rest](pages/rules/rests.md). | ||
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### No Races | ||
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Avoiding issues with traditional races, Three Meet does away with them. Instead [backgrounds](pages/backgrounds/index.md) have been expanded to include utility features that represent cultural or environmental traits. This also means classes can focus on their core concepts. |
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# Open Gaming License Version 1.0a | ||
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The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. | ||
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1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified | ||
as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement. | ||
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2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. | ||
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3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. | ||
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4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. | ||
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5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contribu- tions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. | ||
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6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copy- right holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. | ||
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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-ad- aptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. | ||
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8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. | ||
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9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. | ||
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10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. | ||
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11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. | ||
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12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. | ||
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13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. | ||
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14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. | ||
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15. COPYRIGHT NOTICE | ||
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* Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. | ||
* System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson. | ||
* Three Meet 1.0 Copyright 2020-2021, R.G Wood |
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# Links | ||
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The following links provide supplemental resources: | ||
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+ [Character sheets](https://github.com/grislyeye/three-meet-char-sheet/releases/download/v0.0.1/three-meet-char-sheet-0.0.1.pdf) ([source code](https://github.com/grislyeye/three-meet-char-sheet)) | ||
+ [Source code](https://github.com/grislyeye/three-meet) | ||
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You can follow me here for updates: | ||
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+ https://grislyeye.com | ||
+ [Twitter](https://twitter.com/grislyeye) | ||
+ [Github](https://github.com/grislyeye) |
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