The project was created with my son (8 years). He love programming in "Scratch 2" [https://scratch.mit.edu/scratch2download/] and this is his first experience with real programming.
Here you can see an example of how you can draw using HTML5 canvas in the Angular2 application.
- Start the project (command
ng serve
in root project folder) and open page in a browser:localhost:4200
. - Press the button on the page.
- move mouse pointer onto game area.
- press mouse button - the snake will start a movement in direction of mouse pointer.
- if you leave the mouse button - the snake will continue movement with last remember direction.
This project was generated with Angular CLI version 1.0.0.
Run ng serve
for a dev server. Navigate to http://localhost:4200/
. The app will automatically reload if you change any of the source files.
Run ng generate component component-name
to generate a new component. You can also use ng generate directive/pipe/service/class/module
.
Run ng build
to build the project. The build artifacts will be stored in the dist/
directory. Use the -prod
flag for a production build.
Run ng test
to execute the unit tests via Karma.
Run ng e2e
to execute the end-to-end tests via Protractor.
Before running the tests make sure you are serving the app via ng serve
.
To get more help on the Angular CLI use ng help
or go check out the Angular CLI README.