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Update level-6.mdx
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Zamiell authored Nov 26, 2024
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- When a _Tempo Clue_ touches multiple cards, the focus is on the leftmost card. The non-focused cards are not promised to be playable.
- We treat _Tempo Clues_ differently depending on whether they are valuable or not valuable. See the next two sections below.

### Chop Moves & Tempo Clues

- _Chop Moves_ interact with _Tempo Clues_ in a potentially confusing way. When a _Play Clue_ is given that touches a _Chop Moved_ card for the first time, it is **not** considered to be _Tempo Clue_, even though _Chop Moved_ cards are imagined to have an "invisible" clue on them. Instead, this would be categorized a normal _Play Clue_.
- The reason for this is kind of technical. A _Tempo Clue_ is defined as a 0-for-1 because all clued cards will "automatically" play on the stacks from _Good Touch Principle_. However, there is not an analogous principle for _Chop Moved_ cards - they will not automatically play on the stacks. Thus, a _Play Clue_ to a _Chop Moved_ card would be a 1-for-1.
- In the _Early Game_, players must exhaust all _Play Clues_ and _Save Clues_ that satisfy _Minimum Clue Value Principle_. Since clues to playable _Chop Moved_ cards count as normal _Play Clues_, it follows that players are are obligated to give these kinds of clues before ending the _Early Game_.

### The Valuable Tempo Clue

- In some special situations, _Tempo Clues_ have enough value to justify giving them:
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## General Principles

### Chop Moves & Tempo Clues

- _Chop Moves_ interact with _Tempo Clues_ in a potentially confusing way. When a _Play Clue_ is given that touches a _Chop Moved_ card for the first time, it is **not** considered to be _Tempo Clue_, even though _Chop Moved_ cards are imagined to have an "invisible" clue on them. Instead, this would be categorized a normal _Play Clue_.
- The reason for this is kind of technical. A _Tempo Clue_ is defined as a 0-for-1 because all clued cards will "automatically" play on the stacks from _Good Touch Principle_. However, there is not an analogous principle for _Chop Moved_ cards - they will not automatically play on the stacks. Thus, a _Play Clue_ to a _Chop Moved_ card would be a 1-for-1.
- In the _Early Game_, players must exhaust all _Play Clues_ and _Save Clues_ that satisfy _Minimum Clue Value Principle_. Since clues to playable _Chop Moved_ cards count as normal _Play Clues_, it follows that players are are obligated to give these kinds of clues before ending the _Early Game_.

### Discard Modulation

- Often times, either you or the player who comes after you can perform a clue. And the clue would have the same result if done by either player. So who should do it?
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