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reword
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Zamiell committed Nov 18, 2024
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Expand Up @@ -176,7 +176,7 @@ import InformationLock from "./level-3/information-lock.yml";
- At the end of the game, there is almost no time left, so players stop caring about _Efficiency_ and start only caring about _Tempo_.
- On Hanab Live, "Pace" is shown at the right side of the screen. Pace is a measure of how many more discards can occur, so this essentially tells you how much time is left in the game. Starting pace is calculated by the following formula:
- `current score + cards in deck + number of players - maximum score`
- Note that even at the beginning of the game, players might prefer a clue that gets _Tempo_ over a more efficient clue if it will prevent the discard of some other useful card. It all depends on the context of the game!
- Note that even at the beginning of the game, players might prefer a clue that gets _Tempo_ over a more efficient clue. For example, they might value _Tempo_ because it would prevent the discard of some other useful card. It all depends on the context of the game!

### Information Lock Principle

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