Skip to content

Commit

Permalink
[level-6] q1: valuable tempo clue
Browse files Browse the repository at this point in the history
  • Loading branch information
springcomp committed Jan 24, 2025
1 parent 107ac06 commit f73db68
Show file tree
Hide file tree
Showing 3 changed files with 71 additions and 0 deletions.
27 changes: 27 additions & 0 deletions docs/challenge-questions/level-6-question-1.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,27 @@
stacks:
- r: 4
- y: 2
- g: 2
- b: 2
- p: 5
players:
- cards:
- type: x
- type: x
- type: b3
clue: 3
retouched: true
- type: g3
clue: 3
retouched: true
- clueGiver: true
cards:
- type: x
- type: x
- type: x
- type: x
- cards:
- type: x
- type: x
- type: x
- type: b5
40 changes: 40 additions & 0 deletions docs/challenge-questions/level-6.mdx
Original file line number Diff line number Diff line change
@@ -0,0 +1,40 @@
---
title: Level 6 Challenge Questions
---

import Question1 from "./level-6-question-1.yml";

import Tabs from "@theme/Tabs";
import TabItem from "@theme/TabItem";

These questions are for [level 6](../level-6.mdx) strategies.

## Question 1

<Tabs
defaultValue="question1"
values={[
{label: 'Question', value: 'question1'},
{label: 'Solution', value: 'solution1'},
]}>
<TabItem value="question1">

- Alice has two clued, but otherwise unknown cards in her hand: a blue card in slot 3 and a green card in slot 4.
- Bob clues 3 to Alice which touches the two clued cards in slots 3 and 4.
- One of the blue 4 is in the discard pile. The other blue 4 is yet to be drawn from the remaining available cards.
- What is the meaning of the clue?
- What is the focus of the clue?

</TabItem>
<TabItem value="solution1">

- Since Alice cards were already "gotten" when Bob clued, this must be a _Tempo Clue_.
- The clue gets exactly two new cards to become playable within the next turn.
- As the last remaining blue 4 is not accounted for, it is not currently possible for a _Prompt_ to get the blue card played at this time.
- As a result, even though it does not meet the _[Minimum Clue Value Principle](beginner/minimum-clue-value-principle)_ it is still considered to be "valuable".
- As a _Tempo Clue_, the focus of the clue is the leftmost, blue 3 card.

</TabItem>
</Tabs>

<Question1 />
4 changes: 4 additions & 0 deletions docs/level-6.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -100,3 +100,7 @@ import DiscardModulation from "./level-6/discard-modulation.yml";
- On the other hand, things are a little different when Alice gives a really complicated clue that Bob should _technically_ be able to figure out, but doesn't. In this case, Bob shares a little of the blame. **But it is mostly Alice that is at fault**.
- Part of being good at Hanabi is recognizing when you should **not** try to do the most-optimal clue for the turn, because it would be confusing for your teammates. Clue clarity is really important and you should prioritize it! In the post-game review, you can always say: "On turn X, I considered this more-efficient clue, but it did not seem very clear. So I did this other, more-clear clue instead. What do you guys think?" That gives everyone a chance to discuss the theoretical move together and find out if it really was the best move, without introducing a huge chance of failure into the actual game.
- **Don't give confusing clues.** If you do decide to give a confusing clue, and it doesn't work out, then **you are at fault**. This principle is more important than all other principles.

## Challenge Questions

If you are new to level 6, see if you can complete [these challenge questions](challenge-questions/level-6.mdx).

0 comments on commit f73db68

Please sign in to comment.