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EnderDragon-2.3.0

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@iXanadu13 iXanadu13 released this 07 Dec 03:31
· 43 commits to main since this release
33ab7ae

github commit 715++,283--
· Add command "/ed spawn [dragon] (world_name)", which can respawn a dragon with specified type.
· Add bossbar fix function. Now the style of EnderDragon Bossbar will restore after reloading the server.
· Add Spawn reason blacklist, which can make EnderDragon be compatible with "Pet" plugins. (for example, ProCosmetics)
· Add custom events: DragonRespawnPostEvent and DragonDamageByPlayerEvent.
· Overwrite DragonManager class, now you can use them in groovy script with static invoking.
· Add an optional groovy extension here: #7

Chinese:
· 新增指令/ed spawn [dragon] (world_name) 复活指定类型的末影龙(包含复活仪式)
· 大规模重写DragonManager类,initiateRespawn、canRespawn、isRespawnRunning、refresh_respawn、placeEndCrystals等函数支持静态调用,方便用户使用;新增getEndPortalLocation方法。
· 添加BossBar修复功能,服务器重启后自动还原血条样式
· 新增SpawnReason黑名单,以此兼容ProCosmetics等宠物/坐骑插件
· 新增自定义事件DragonRespawnPostEvent、DragonDamageByPlayerEvent,集成难以监听的使用床、重生锚对末影龙的伤害事件
· 新增可选拓展:玩家首次到达末地自动开始复活仪式