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Mining
This feature is currently in development!
Mining is done in the field using the shovel tool. It is unlocked once the Gold Digger achievement is accomplished.
The shovel is a field tool that is unlocked as a reward for reaching level 6. Once unlocked, it can be used to dig empty plots. Digging a plot has a random chance of producing resources. A plot can only be dug up once per day, and then takes multiple days for the land the regenerate so it can be used again.
The shovel behaves the same as other tools with range functionality. It can only be used on empty plots, and has no affect on occupied plots or already shoveled plots.
Various resources can be found from mining. Resources have fluctuating daily prices and can be sold similarly to crops. They can also be used in the Forge to create high value ingots, which can also be used for tool upgrades.
Bronze, Iron, Gold, and Silver ores can all be found in the field. Gold is the most rare, and most valuable, followed by silver, then iron, and then bronze is the most common. Ores can be smelted into ingots using the smelter, and some fuel.
Stone is the most common resource to find in the field. Stone sometimes contains a piece of coal. It has a low value and minimal uses.
Coal is a type of fuel for the smelter and used in many of the forge recipes. Coal is often found in bunches, and with stone. It has a very low value, but is required for smelting.
The Smelter is an Upgrade that can be purchased from the shop once the Gold Digger achievement is unlocked. It is very expensive, but once purchased the Forge tab is unlocked in the workshop, and ingot recipes can be unlocked from selling lots of mined resources. Mining related recipes will all show up under the Forge tab, along with tool upgrades.
Once ingot recipes have been unlocked, tool upgrades become available. Tool upgrades also show up in The Forge area of the Workshop, and require ingots and coal to be created. Unlike other recipes, tool upgrades only need to be crafted once, and they don't occupy any space in the inventory afterwards.
Tool upgrades must be crafted in order, and each provides a bonus to how the tool functions. Upgrades are currently available for the Shovel and the Scythe.
Default -> Bronze -> Iron -> Silver -> Gold
Each upgrade increases the odds of finding resources when mining.
Default -> Bronze -> Iron -> Silver -> Gold
Each upgrade increases the yield from plots when harvesting ripe crops.
When using the shovel, multiple dice rolls are done to spawn resources. The first roll determines if a resource should spawn or not, and then it decides which resource(s) to spawn. The base values (which can be improved through tool upgrades) are as follows:
- Resource spawn chance: 30% (this one is the first roll to determine if any resource attempts to spawn)
- Ore spawn chance: 25%
- Coal spawn chance: 15%
- Stone spawn chance: 60%
- Bronze spawn chance: 40%
- Iron spawn chance: 33%
- Silver spawn chance: 20%
- Gold spawn chance: 7%
example:
- dice roll - should a resource spawn?
- compares against resource spawn chance
- dice roll - which type of resource to spawn?
- uses Ore, Coal, and Stone spawn chances to choose which thing to spawn
- dice roll - which ore to spawn?
- if Ore won the second dice roll, another dice roll chooses between the types of ore based on their weights
- if stone or coal won the second dice roll, this one determines how many coal, or if a stone produces an additional coal