This repository has been archived by the owner on Sep 7, 2021. It is now read-only.
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Gainput appeared to lack touch/multi-touch support for Windows (which is increasingly seeing touch-based input, e.g., for the Surface tablets).
I added a native wrapper for touch support for Windows.
I also added in the ability to pass an HWND handle to the InputManager constructor (only available on Windows builds), which will hook in a message pump via custom WNDPROC callback to automatically pass window MSGs to the InputManager::HandleMessage() function. This is useful for when the user does not want to place a HandleMessage() call in their own message handler, or for when the user does not have access to the native message handler, as with many GLFW implementations.
Thanks!