Apply vertical flip to screen shot image when graphics device type is equal to OpenGL series. #161
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I found that when the graphics backend is OpenGL, the image obtained with "ScreenCapture.CaptureScreenshotIntoRenderTexture" is vertically flipped compared to other graphics backends.
It seems to be that because of the OpenGL coordinate system is different from it of other graphics backends.
I solved this issue by adding a process that determines if the graphics backend is OpenGL and flips vertically after capturing the GameView.
Please check it.
■ Screen shot: before fix
■ Screen shot: after fix.