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Update README.md
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kennyalive authored Jan 15, 2018
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# Welcome to the Quake 3 source code!
# Welcome to Quake 3 source code!

<img src="https://ci.appveyor.com/api/projects/status/github/kennyalive/Quake-III-Arena-Kenny-Edition?svg=true" alt="Project Badge">

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* **r_renderAPI** - 3D API to use. Requires vid_restart.
* 0 - OpenGL
* 1 - Vulkan
* 2 - DX12 (if enabled, see below).
* 2 - DX12 (if enabled, see below)

* **r_twinMode** - Debug feature to compare rendering output between OpenGL/Vulkan/DX12 APIs. Requires vid_restart.

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## Visual Studio
The project files are provided for Visual Studio 2017. Free community version is available online.

To start the game from visual studio in quake3 project's properties go to `Debugging->Command Arguments` and specify command line like the following with the path changed to actual game location: `+set fs_basepath e:/games/quake3`
To start the game from visual studio in quake3 project's properties go to `Debugging->Command Arguments` and specify command line in the form: `+set fs_basepath <quake3/installation/directory>`

![quake3-ke](https://user-images.githubusercontent.com/4964024/28160268-4f0707d4-67c8-11e7-9009-8540789aab0b.jpeg)

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